My understanding is only the Quadro range of cards from NVidia support
quad buffer 
 

Gordon

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________________________________

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of lucas
Grijander
Sent: Thursday, November 20, 2008 9:49 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] question about passive 3D stereo using
polarized projectors and openscenegraph


I'm trying to find if my geforce 8700M GT in my laptops accepts
quad-buffer... how do you find that?

I also agree with you, maybe it's better to find a computer with double
output. 

We already have the non-polarized surface... as you say, we have a very
good stuff here, so we must use it!!

Jaime.

> Date: Thu, 20 Nov 2008 15:31:34 +0100
> From: [EMAIL PROTECTED]
> To: osg-users@lists.openscenegraph.org
> Subject: Re: [osg-users] question about passive 3D stereo using
polarized projectors and openscenegraph
> 
> Vincent Bourdier wrote:
> >
> >
> > 2008/11/20 Paul Melis <[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>>
> >
> > lucas Grijander wrote:
> >
> > you are right, but I have polarized glasses that go together
> > with the polarized lenses of the projectors. I think we can
> > have much better quality like that.
> >
> > You might be surprised. Depending on the polarization type and
> > filter quality there can be a lot of ghosting in the images. You
> > also need a good alignment on your projectors.
> >
> >
> > Of course, the calibration and the settings of the material will be
a 
> > little complicated at the beginning. But With this material, active 
> > stereo is possible, and this will render very well.
> > Without 2 graphic output on your graphic card, I would be very 
> > difficult to set an active stereo I think... maybe with special 
> > synchronisation to allow the projectors to get the output each one 
> > after the other ? I don't know...
> >
> > By the way, this seems to be good material, have fun :-)
> As the OP already seems to have projectors and polarization filters
and 
> such it would be easiest to just find a PC with 2 outputs and drive
the 
> projectors directly, as Robert suggested.
> In case he does: remember to use a projection surface that doesn't 
> destroy the polarization ;-)
> >
> > But polarized glasses are a lot more convenient to wear than those
> > bloody shutter glasses.
> >
> >
> > :D
> Yesterday I showed a group of students anaglyphic pictures after
giving 
> them the red-blue glasses. Quite funny to see a classroom full of
those 
> things :)
> And even those are still more fashionable than crystaleyes...
> 
> P
> 
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or
g


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