Hi Ryan,

Can you describe what file are you loading ? i can help but i need more informations. Can you post the osg file ?
How did you build this osg file ?

Cheers,
Cedric

Ryan Morris wrote:
Well i have to admit i'm embarrassed here. I've been loading animated models without bones to experiment with controlling the animation. In light of this, i've only been using osgDB::readNodeFile(). Now that I need to load a model with bones i need osgAnimation support (at least this is my understanding). However, with the current svn build i have, the dynamic cast osgAnimation::AnimationManager *am = dynamic_cast<osgAnimation::AnimationManager*>(osgDB::readNodeFile("file.osg")); doesn't work. "am" comes back as a null object. what am i doing wrong? this is driving me crazy! Thanks again for everyone's help.

On Tue, Dec 2, 2008 at 3:00 PM, Ryan Morris <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:

    It's a skinned mesh with bones.


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+33 (0) 6 63 20 03 56  Cedric Pinson mailto:[EMAIL PROTECTED] 
http://www.plopbyte.net


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