OSG its self does not really care about screen resolutions it either runs
full screen or in a window(s), 
it does not it's self set or change the physical screen resolution (that I'm
aware of). 


I think you will have to implement this yourself...


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Gordon Tomlinson 

gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com 
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-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sukender
Sent: Monday, December 15, 2008 8:21 AM
To: OpenSceneGraph Users
Subject: [osg-users] Enumarate supported screen resolutions

Hi all,

Almost everything is in the title... I just can't find info on enumerating
supported (full) screen resolutions. Do you have an idea?
I guess I can try switching to all usual resolutions and see if they are
supported or not, but that's really too slow and too ugly.
Thanks!

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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