OSG its self does not really care about screen resolutions it either runs full screen or in a window(s), it does not it's self set or change the physical screen resolution (that I'm aware of).
I think you will have to implement this yourself... ________________________________________________________________________ Capture the magic of Christmas this year see http://www.capturethemagic.com ____________________________________________________________________________ __ Gordon Tomlinson gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com www.vis-sim.com www.gordontomlinson.com ____________________________________________________________________________ __ -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sukender Sent: Monday, December 15, 2008 8:21 AM To: OpenSceneGraph Users Subject: [osg-users] Enumarate supported screen resolutions Hi all, Almost everything is in the title... I just can't find info on enumerating supported (full) screen resolutions. Do you have an idea? I guess I can try switching to all usual resolutions and see if they are supported or not, but that's really too slow and too ugly. Thanks! Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org