Hi Sukender, There isn't an API for querying all supported resolutions, just an API for getting the current screen resolution and setting the screen resolution. See osg::WindowingSystemInterface object that provides glue between the OSG and the underlying implementations of the windowing system (provided by src/osgViewer/GraphicsWindowWin32.cpp, GraphicsWindowX11.cpp and GraphicsWindowCarbo.cpp).
Robert. On Mon, Dec 15, 2008 at 8:21 AM, Sukender <suky0...@free.fr> wrote: > Hi all, > > Almost everything is in the title... I just can't find info on enumerating > supported (full) screen resolutions. Do you have an idea? > I guess I can try switching to all usual resolutions and see if they are > supported or not, but that's really too slow and too ugly. > Thanks! > > Sukender > PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org