Haha, as soon as I posted this I knew that was going to be the response.
I know there are several ways to do armatures in blender, my basic
test process has been this:
1) create a long box
2) subdivide a bunch of times
3) create a vertex group
4) create the armature (2 bones)
5) add an armature modifier to the box
6) parent the armature to the box (CTRL-P)
This apparently doesn't work, is there a different process that the
exporter requires? I'll submit a file if that is needed.
Thanks for the continued help guys! I really appreciate it.
-Russ
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org