Well after a week of beating my head against the wall trying to figure it out, right after I post I have a revelation about my vertex groups and voila it works!
On Sat, Jan 31, 2009 at 2:23 PM, Ryan Morris <[email protected]> wrote: > Well I've been unable to figure this out on my own. It appears to me > that I am following the same setup as in the robot.osg packaged with > the blender exporter but when I run osganimationviewer I get "no bones > found" errors. What method should be used to parent the Armature to > the Mesh? I know there are a few ways to do it and maybe I'm simply > doing it incorrectly. My animations work in blender but not in osg. > -Russ > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

