Ryan,
any chance you could post your revelation - might help others in the future.
 
Thanks
Nick
 
-------- Original Message --------
Subject: Re: [osg-users] Blender osgAnimation Issue
From: Ryan Morris <russell.co...@gmail.com>
Date: Sat, January 31, 2009 3:42 pm
To: OpenSceneGraph Users <osg-users@lists.openscenegraph.org>

Well after a week of beating my head against the wall trying to figure
it out, right after I post I have a revelation about my vertex groups
and voila it works!

On Sat, Jan 31, 2009 at 2:23 PM, Ryan Morris <russell.co...@gmail.com> wrote:
> Well I've been unable to figure this out on my own. It appears to me
> that I am following the same setup as in the robot.osg packaged with
> the blender exporter but when I run osganimationviewer I get "no bones
> found" errors. What method should be used to parent the Armature to
> the Mesh? I know there are a few ways to do it and maybe I'm simply
> doing it incorrectly. My animations work in blender but not in osg.
> -Russ
>
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