My mistake, I meant that the "volatile" and "&" should be removed (not the 
whole static_cast<>).
May "static_cast<unsigned int>" do it? (since I'm not certain volatile here is 
useful, because we simply return a copy).

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

Le Tue, 03 Feb 2009 22:28:26 +0100, Sukender <suky0...@free.fr> a écrit:

> I don't even understand the reason of the static_cast<>... why it is there? 
> IMHO, it should be removed, but I'm no Atomic/Threads/etc expert.
>
> Sukender
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>
> Le Tue, 03 Feb 2009 15:48:03 +0100, Robert Osfield <robert.osfi...@gmail.com> 
> a écrit:
>
>> Hi Windows experts,
>>
>> Here's another Windows warning that I'll like a hand resolving:
>>
>> 2>..\common\Atomic.cpp(133) : warning C4239: nonstandard extension
>> used : 'static_cast' : conversion from 'volatile const long' to
>> 'volatile const unsigned int &'
>>
>> The code is:
>>
>> Atomic::operator unsigned() const
>> {
>> #if defined(_OPENTHREADS_ATOMIC_USE_GCC_BUILTINS)
>>     __sync_synchronize();
>>     return _value;
>> #elif defined(_OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED)
>>     MemoryBarrier();
>>     return static_cast<unsigned const volatile &>(_value);
>>     <<<< Here is line 133, problem line.
>> #elif defined(_OPENTHREADS_ATOMIC_USE_BSD_ATOMIC)
>>     OSMemoryBarrier();
>>     return static_cast<unsigned const volatile>(_value);
>> #else
>> # error This implementation should happen inline in the include file
>> #endif
>> }
>>
>> To me a fix would be to remove the & from the static_cast<unsigned
>> const volatile &> as it seems a tad superfluous in this method as it's
>> returning an unsigned int on the stack anyway.
>>
>> Thoughts?
>> Robert.
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>
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