Hi Adrian, Simply beacuse OSG 2 == OpenGL 2, and OSG 3 == OpenGL 3 (and such). That's certainly an awful shortcut, but globally, that was Robert said. OSG 2 will still live, and you may have your applications use OSG 2.26 (if such a version exists), even when OSG 3 is out. But you would not be able to take advantages of the newest technologies.
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 05 Feb 2009 20:59:15 +0100, Adrian Egli OpenSceneGraph (3D) <3dh...@gmail.com> a écrit: > Hi all, > > i don't understand why we should rewrite the whole openscenegraph core? Is > the good old openGL and openscenegraph that faraway from openGL CL/openGL > ES/.. How long does it take to port the whole greate functionality from osg2 > to osg3? And how would it be possible to port the application form osg2 to > osg3 or should we restart our development once we get osg3 because the > osg2's API so different > from osg3? I don't understand all of the problem. is the openGL close to > death and we have to restart the greate osg2 lib. rewrite the core means, > what will happen with osg2 applications, new features will no longer be > added to the API (in long term view) and than the osg based application have > to die, and the new application has to become new written. or what will the > graphic industry do in near and long term future. i am not as close as some > of the community are in the graphic community, i am closer to computer > vision :-( :-) > > I undestand that we may have to overthink some part of the core to support > new ideas in the graphic world. RealTimeRayTracer, ... ,... ,.. ,.. But > openscenegraph is one of the best graphic engine currently in the world of > computer graphics render engine. > > /sorry that i don't really understand the question and the problem we will > get with osg2 > > adrian > > > 2009/2/5 Cedric Pinson <morni...@plopbyte.net> > >> Anyway i will help to host if it helps >> >> Cheers, >> Cedric >> >> >> Sukender wrote: >> >>> Hi JS and Cédric, >>> >>> I'm a bit more in favor of what JS says. I agree that when the Forge is >>> down it's really annoying, but centralizing all OSG related projects seem >>> worth using a kind of forge (or something else). We really should avoid them >>> dying by helping people maintaining them. >>> >>> Sukender >>> PVLE - Lightweight cross-platform game engine - >>> http://pvle.sourceforge.net/ >>> >>> >>> Le Thu, 05 Feb 2009 17:49:57 +0100, Jean-Sébastien Guay < >>> jean-sebastien.g...@cm-labs.com> a écrit: >>> >>> >>> >>>> Hi Cedric, >>>> >>>> >>>> >>>>> In theory the idea is cool but if people dont fill the current wiki why >>>>> they will take energy to fill a forge ? >>>>> >>>>> >>>> I think it requires no more energy than hosting your project on your own >>>> site, or a site like SourceForge or Google Code. The difference is that >>>> it would be centralized, with an easy way to add maintainers, to >>>> generate interest in projects, to search, etc. >>>> >>>> A list of nodekits on the wiki, where links become broken and there is >>>> no way of knowing if a project is actually any good, doesn't help at all. >>>> >>>> >>>> >>>>> And personnally if there is no support >>>>> for git/mercurial i prefer to host the project where i can use those >>>>> tools. >>>>> >>>>> >>>> You could always host your own version control repository, and use the >>>> forge's version control as a mirror. Plus I think some of the software >>>> supports Mercurial at least (mozdev does, why not others?) >>>> >>>> >>>> >>>>> I think the main problem is to reference project, not to host them Maybe >>>>> we just need to improve the reference of project on osg trac or a better >>>>> categories... >>>>> >>>>> >>>> No, I think the main problem is generating interest and ensuring a >>>> project stays alive. A dumb project list does not help there. >>>> >>>> As it is now, a project is one person's pet and if that person stops >>>> maintaining it, it dies. Handing over project ownership does not happen >>>> when a project is one person's pet. Unless the project is on SourceForge >>>> or Google Code, but then we have the problem of having lots of projects >>>> on different systems using different tools to maintain them. >>>> >>>> I think we need a better balance between consolidation and distribution. >>>> Being too decentralized is not good either. >>>> >>>> Anyways, we'll see. >>>> >>>> J-S >>>> >>>> >>> >>> _______________________________________________ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> -- >> +33 (0) 6 63 20 03 56 Cedric Pinson mailto:morni...@plopbyte.net >> http://www.plopbyte.net >> >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org