Hi Adrian,

Simply beacuse OSG 2 == OpenGL 2, and OSG 3 == OpenGL 3 (and such). That's 
certainly an awful shortcut, but globally, that was Robert said. OSG 2 will 
still live, and you may have your applications use OSG 2.26 (if such a version 
exists), even when OSG 3 is out. But you would not be able to take advantages 
of the newest technologies.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

Le Thu, 05 Feb 2009 20:59:15 +0100, Adrian Egli OpenSceneGraph (3D) 
<3dh...@gmail.com> a écrit:

> Hi all,
>
> i don't understand why we should rewrite the whole openscenegraph core? Is
> the good old openGL and openscenegraph that faraway from openGL CL/openGL
> ES/.. How long does it take to port the whole greate functionality from osg2
> to osg3? And how would it be possible to port the application form osg2 to
> osg3 or should we restart our development once we get osg3 because the
> osg2's API so different
> from osg3? I don't understand all of the problem. is the openGL close to
> death and we have to restart the greate osg2 lib. rewrite the core means,
> what will happen with osg2 applications, new features will no longer be
> added to the API (in long term view) and than the osg based application have
> to die, and the new application has to become new written. or what will the
> graphic industry do in near and long term future. i am not as close as some
> of the community are in the graphic community, i am closer to computer
> vision :-( :-)
>
> I undestand that we may have to overthink some part of the core to support
> new ideas in the graphic world. RealTimeRayTracer, ... ,... ,.. ,.. But
> openscenegraph is one of the best graphic engine currently in the world of
> computer graphics render engine.
>
> /sorry that i don't really understand the question and the problem we will
> get with osg2
>
> adrian
>
>
> 2009/2/5 Cedric Pinson <morni...@plopbyte.net>
>
>> Anyway i will help to host if it helps
>>
>> Cheers,
>> Cedric
>>
>>
>> Sukender wrote:
>>
>>> Hi JS and Cédric,
>>>
>>> I'm a bit more in favor of what JS says. I agree that when the Forge is
>>> down it's really annoying, but centralizing all OSG related projects seem
>>> worth using a kind of forge (or something else). We really should avoid them
>>> dying by helping people maintaining them.
>>>
>>> Sukender
>>> PVLE - Lightweight cross-platform game engine -
>>> http://pvle.sourceforge.net/
>>>
>>>
>>> Le Thu, 05 Feb 2009 17:49:57 +0100, Jean-Sébastien Guay <
>>> jean-sebastien.g...@cm-labs.com> a écrit:
>>>
>>>
>>>
>>>> Hi Cedric,
>>>>
>>>>
>>>>
>>>>> In theory the idea is cool but if people dont fill the current wiki why
>>>>> they will take energy to fill a forge ?
>>>>>
>>>>>
>>>> I think it requires no more energy than hosting your project on your own
>>>> site, or a site like SourceForge or Google Code. The difference is that
>>>> it would be centralized, with an easy way to add maintainers, to
>>>> generate interest in projects, to search, etc.
>>>>
>>>> A list of nodekits on the wiki, where links become broken and there is
>>>> no way of knowing if a project is actually any good, doesn't help at all.
>>>>
>>>>
>>>>
>>>>> And personnally if there is no support
>>>>> for git/mercurial i prefer to host the project where i can use those
>>>>> tools.
>>>>>
>>>>>
>>>> You could always host your own version control repository, and use the
>>>> forge's version control as a mirror. Plus I think some of the software
>>>> supports Mercurial at least (mozdev does, why not others?)
>>>>
>>>>
>>>>
>>>>> I think the main problem is to reference project, not to host them Maybe
>>>>> we just need to improve the reference of project on osg trac or a better
>>>>> categories...
>>>>>
>>>>>
>>>> No, I think the main problem is generating interest and ensuring a
>>>> project stays alive. A dumb project list does not help there.
>>>>
>>>> As it is now, a project is one person's pet and if that person stops
>>>> maintaining it, it dies. Handing over project ownership does not happen
>>>> when a project is one person's pet. Unless the project is on SourceForge
>>>> or Google Code, but then we have the problem of having lots of projects
>>>> on different systems using different tools to maintain them.
>>>>
>>>> I think we need a better balance between consolidation and distribution.
>>>> Being too decentralized is not good either.
>>>>
>>>> Anyways, we'll see.
>>>>
>>>> J-S
>>>>
>>>>
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> osg-users@lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>
>> --
>> +33 (0) 6 63 20 03 56  Cedric Pinson mailto:morni...@plopbyte.net
>> http://www.plopbyte.net
>>
>>
>> _______________________________________________
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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