Hi Paul and JS, I was just wondering... not saying that we should try some ugly things like supporting deprecated features! :) The "forward-compatible context" seem an interesting thing though...
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Fri, 06 Feb 2009 21:27:30 +0100, Jean-Sébastien Guay <jean-sebastien.g...@cm-labs.com> a écrit: > Hi Sukender, > >> OpenGL 3 specs says that nothing has been removed (just features that become >> deprecated). That mean OSG 2 is OpenGL 3 compatible (Well of course without >> new features)... isn't it? > > Relying on deprecated features is bad practice, since by definition > deprecated features may be removed at any time. So I think the goal is > to move forward in order to eventually use no deprecated features in the > core OSG and main nodekits. > > Luckily, there is now (in OpenGL 3) a way to create a > "forward-compatible context" where the deprecated features are disabled. > This makes testing that you are not relying on deprecated features easy > (and OSG 2.x would of course totally fail on this). > > J-S _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org