Hi Paul and JS,

I was just wondering... not saying that we should try some ugly things like 
supporting deprecated features! :)
The "forward-compatible context" seem an interesting thing though...

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Fri, 06 Feb 2009 21:27:30 +0100, Jean-Sébastien Guay 
<jean-sebastien.g...@cm-labs.com> a écrit:

> Hi Sukender,
>
>> OpenGL 3 specs says that nothing has been removed (just features that become 
>> deprecated). That mean OSG 2 is OpenGL 3 compatible (Well of course without 
>> new features)... isn't it?
>
> Relying on deprecated features is bad practice, since by definition
> deprecated features may be removed at any time. So I think the goal is
> to move forward in order to eventually use no deprecated features in the
> core OSG and main nodekits.
>
> Luckily, there is now (in OpenGL 3) a way to create a
> "forward-compatible context" where the deprecated features are disabled.
> This makes testing that you are not relying on deprecated features easy
> (and OSG 2.x would of course totally fail on this).
>
> J-S

_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to