Hi Adrian,
i don't understand why we should rewrite the whole openscenegraph core? Is the good old openGL and openscenegraph that faraway from openGL CL/openGL ES/..
OpenGL ES and OpenGL 3.0 will drop the fixed pipeline. So OSG's core functionality (state attributes for each fixed pipeline state) will have to be replaced with a shader-based architecture.
I guess most of the API could be the same (nodes, groups, geodes, parents, children, etc.) but the rendering back-end will have to be almost totally different.
Anyways, it's still a ways off. J-S -- ______________________________________________________ Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org