Hi,

2009/2/24 Jason Daly <jd...@ist.ucf.edu>:
> Jean-Sébastien Guay wrote:
>>
>> I imagine that any modeling software should have a tool to generate/smooth
>> normals. 3DS Max, Blender, Maya, ... It's pretty basic functionality. In
>> Creator it's called "Calculate Shading", but it may be called something else
>> in other modeling software.
>>
>
> I think 3ds Max calls them "smoothing groups".

I think smoothing modifier is just a normal auto-modifier to have a
smooth illusion, but I'm searching at a way to be sure normal are
created and exported in my OSG/IVE model from 3ds max with osgExp

If you have any idea... It would be nice :-)

Thanks

Regards,
   Vincent.

>
> --"J"
>
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