Hi, 2009/2/24 Jason Daly <jd...@ist.ucf.edu>: > Jean-Sébastien Guay wrote: >> >> I imagine that any modeling software should have a tool to generate/smooth >> normals. 3DS Max, Blender, Maya, ... It's pretty basic functionality. In >> Creator it's called "Calculate Shading", but it may be called something else >> in other modeling software. >> > > I think 3ds Max calls them "smoothing groups".
I think smoothing modifier is just a normal auto-modifier to have a smooth illusion, but I'm searching at a way to be sure normal are created and exported in my OSG/IVE model from 3ds max with osgExp If you have any idea... It would be nice :-) Thanks Regards, Vincent. > > --"J" > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org