Using 3ds max,
applying modifier "Edit Normal" -> Unify, I do not have my old lighting problem.
(exported as .osg file with osgExp from 3ds max 9)

Don't know why this is necessary ... because normals still exist
before I decided to Unify them...

Vincent.

2009/3/2 Jonatan <osgfo...@tevs.eu>:
> There must be a solution to it. If I load a wavefront file of a plane (4 
> vertices), the lighting works as it should. For now I will use that approach, 
> but still I am wondering what is missing in my plane generation code.
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=7739#7739
>
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