Using 3ds max, applying modifier "Edit Normal" -> Unify, I do not have my old lighting problem. (exported as .osg file with osgExp from 3ds max 9)
Don't know why this is necessary ... because normals still exist before I decided to Unify them... Vincent. 2009/3/2 Jonatan <osgfo...@tevs.eu>: > There must be a solution to it. If I load a wavefront file of a plane (4 > vertices), the lighting works as it should. For now I will use that approach, > but still I am wondering what is missing in my plane generation code. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=7739#7739 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org