Jan Ciger wrote:
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hanne...@gmx.at wrote:

http://store.steampowered.com/hwsurvey Steam Hardware Survey

24,75% dx10 system, dx10 gpu and vista 27,28% dx10 gpu on xp
27,60% dx9 sm 2b & 3.0 7,25 dx9 sm2 gpu 13,12 dx8 gpu and below

Self selective survey's can be of use for particular interest
groups, but rarely mean much outside the selective group.  The
above survey basically is 100% of who answer a suvery for a D3D
centric game/company had support for some version of D3D...
it is not a self survey, the figures are from user data collected via
 steam. so it is accurate for all the counter strike, half life and
so on gamers offered with steam to buy.

Except that you are quoting a target group that doesn't really care for
OpenGL - this was a survey of people who are buying games that support
only D3D, so they have D3D hw on platforms supporting D3D (i.e. Windows
only).

I fail to see the relevance of this to OpenGL.

it was about the gamers market as target group. they don't care about the name 
of the used api, they care about how does a game look and how good does it run 
on their hardware. which graphics hardware they use see here. 
http://store.steampowered.com/hwsurvey/videocard/

the developers care about how much does it cost to make the game. does opengl 
and osg lower time and cost to make games?

the relevance is, which advantages has opengl and osg for games. if there are no, than 
developers will stick with d3d or "platform independent" for windows, xbox 360 
and playstation 3 where no opengl is used.

if osg wants to address the game market it needs to have advantages and these 
have to be communicated.
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