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Sergey Kurdakov wrote:
> Hi Ümit,
> 
> you may take a look at delta3d ode integration, they add their stuff
> which is particular to delta3d , still it is possible to extract
> useful ideas.

There are also few examples on the Wiki, those are probably easier to
digest than the large Delta code.

Regarding the collision detection - it should absolutely be done using
the ODE libraries. The OSG code is not optimized to detect collisions
between arbitrary meshes, moreover you will be colliding overly detailed
objects - huge performance penalty.

Regards,

Jan
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