Hi Sukeder, Thanks Sukender. I have decided to achieve Collision Detection in Physics Engine as you suggested. And I have searched about PhysX library and I found lots of paper which says we can only use PhsyX if we have geforce * or upper level graphics card. And so I don't think about using it.
Regards. 2009/6/25 Sukender <suky0...@free.fr> > Hi Ümit, > > About collisions, I agree you whould do it in the physics engine. (BTW, > does PhysX *require* a NVidia card? I guess no) > > And if you wish to have something that doesn't hide OSG, and that is much > simpler than Delta3D, then you may look at what I did in PVLE ( > http://pvle.sourceforge.net ). For the moment, I must admit ODE is a bit > hidden in PVLE, but I'm currently modifying it so it also shows ODE as it > does for OSG. > There are many other implementations that can bind physics and OSG (see > osgPhysics too... but it's not finished yet), but if you wish something > simple, then PVLE may suit your needs. > > Sukender > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > > > Le Thu, 18 Jun 2009 11:34:50 +0200, Ümit Uzun <umituzu...@gmail.com> a > écrit: > > > Hi Sergey; >> >> I have known about Delta3D. It uses ODE too, but I am in contradiction >> about >> using pure OSG and ODE or using Delta3D game engine. To use Delta3D I have >> to spend some to get the structure and wrappers all other library. But >> with >> using pure OSG and ODE I can adopt so quickly. Anyway I thanks for your >> suggestion, and I will try to understand Delta3D's integration way. >> >> Regards. >> >> 2009/6/18 Sergey Kurdakov <sergey.fo...@gmail.com> >> >> Hi Ümit, >>> >>> you may take a look at delta3d ode integration, they add their stuff >>> which is particular to delta3d , still it is possible to extract >>> useful ideas. >>> >>> Regards >>> Sergey Kurdakov >>> http: >>> >>> On Thu, Jun 18, 2009 at 10:35 AM, Ümit Uzun<umituzu...@gmail.com> wrote: >>> > Hi All, >>> > >>> > I am planing to create simple off road jeep-racing and I have looked at >>> the >>> > libraries to create dynamics and choose ODE. But I can't decide use >>> ODE's >>> > collision detection mechanism instead of osgUtil's polytopeintersector, >>> > planeintersector or linesegmentintersector classes. >>> > So if you were me, which collision detection system would choose? >>> > PostScript : I am noob on ODE, this experince will be the first >>> introdution >>> > for me. >>> > >>> > Any suggestion appreciated with glad. >>> > Regards. >>> > >>> > -- >>> > Ümit Uzun >>> > >>> > _______________________________________________ >>> > osg-users mailing list >>> > osg-users@lists.openscenegraph.org >>> > >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> > >>> > >>> _______________________________________________ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Ümit Uzun
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