Hi Maxim, Does NVidia 3DVision works with OSG, has someone already tried to set an osg application with it ?? I thought it was only working with DirectX...
2009/8/17 Maxim Gammer <maxgam...@gmail.com> > Hi. > > One monitor? > shutter - > NVidia 3DVision + Samsung 120 Hz monitor + quadro + MS Windows Vista > or 7\(Linux?) > or > Zalman 3D monitor. > > 2009/8/17 Pierre BOURDIN <bour...@imerir.com>: > > Hi Alexandre, > > to have a stereo rendering, you need a to have 2 images on the device > > separated by the polarised barrier... This gives you plenty of possible > > configurations, like 1 projector and a filter wheel or 2 projectors with > 2 > > filters etc... > > There is now some "new" passive stereo monitor mostly using circular > > polarisation, but I haven't tested any of them with OSG, maybe someone > has > > made some experiment ? > > > > You can have a look at this site to have more details: > > > http://www.inition.co.uk/inition/product.php?URL_=product_stereovis_jvc&SubCatID_=3 > > This one is available with linear polarisation: > > > http://www.inition.co.uk/inition/product.php?URL_=product_stereovis_miracube_g170s&SubCatID_=3 > > > > > > Concerning the film Ice Age 3, it is not using the same method. It is > based > > on Infitec stereo, a colour multiplexing method. > > There was a discussion about it: > > http://forum.openscenegraph.org/viewtopic.php?p=15140#15140 > > > > If you want to see it near Marseille, they are using this infitec system > at > > the Centre de Réalité Virtuelle de la Méditerranée de la Faculté des > > Sciences du sport de Luminy: > > > http://www.realite-virtuelle.univmed.fr/index.php?option=com_content&view=article&id=3&Itemid=40&lang=fr > > > > > > Cheers, > > Pierre. > > > > > > 2009/8/17 Alexandre Amalric <alex.pix...@gmail.com> > >> > >> Hi Maxim, > >> > >> Isn't it possible to set passive stereo with polarized glasses on a > single > >> classic LCD screen ? > >> Or the only way to do this is to plug 2 projector (aligned) on 2 output > >> from a graphic card ? > >> My goal is to know if a standard OSG application running on a computer > >> desktop (with a GUI) can be set to produce passive stereo with polarized > >> glasses. > >> 2009/8/17 Maxim Gammer <maxgam...@gmail.com> > >>> > >>> Hi > >>> > >>> > >>> > http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/StereoSettings > >>> > >>> and 2 monitor\proector () > >>> > >>> :) > >>> > >>> > >>> 2009/8/17 Alexandre Amalric <alex.pix...@gmail.com>: > >>> > Hi osg-users, > >>> > > >>> > I would like if it's possible to set the osg viewer display setting > the > >>> > way > >>> > we can use linearly polarized glasses (like Ice Age 3 in 3D)? > >>> > > >>> > For info from wikipedia : > >>> > > >>> > To present a stereoscopic motion picture, two images are projected > >>> > superimposed onto the same screen through orthogonal polarizing > >>> > filters. It > >>> > is best to use a silver screen so that polarization is preserved. The > >>> > projectors can receive their outputs from a computer with a dual-head > >>> > graphics card. The viewer wears low-cost eyeglasses which also > contain > >>> > a > >>> > pair of orthogonal polarizing filters. As each filter only passes > light > >>> > which is similarly polarized and blocks the orthogonally polarized > >>> > light, > >>> > each eye only sees one of the images, and the effect is achieved. > >>> > Linearly > >>> > polarized glasses require the viewer to keep his head level, as > tilting > >>> > of > >>> > the viewing filters will cause the images of the left and right > >>> > channels to > >>> > bleed over to the opposite channel – therefore, viewers learn very > >>> > quickly > >>> > not to tilt their heads. In addition, since no head tracking is > >>> > involved, > >>> > several people can view the stereocopic images at the same time > >>> > > >>> > Kind regards, > >>> > -- > >>> > Alexandre AMALRIC Ingénieur R&D > >>> > =================================== > >>> > PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille > >>> > http://www.pixxim.fr > >>> > > >>> > _______________________________________________ > >>> > osg-users mailing list > >>> > osg-users@lists.openscenegraph.org > >>> > > >>> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >>> > > >>> > > >>> > >>> > >>> > >>> -- > >>> Maxim Gammer > >>> _______________________________________________ > >>> osg-users mailing list > >>> osg-users@lists.openscenegraph.org > >>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > >> > >> > >> -- > >> Alexandre AMALRIC Ingénieur R&D > >> =================================== > >> PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille > >> http://www.pixxim.fr > >> > >> _______________________________________________ > >> osg-users mailing list > >> osg-users@lists.openscenegraph.org > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > > > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > -- > Maxim Gammer > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Alexandre AMALRIC Ingénieur R&D =================================== PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille http://www.pixxim.fr
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