Hi Maxim,

Does NVidia 3DVision works with OSG, has someone already tried to set an osg
application with it ??
I thought it was only working with DirectX...

2009/8/17 Maxim Gammer <maxgam...@gmail.com>

> Hi.
>
> One monitor?
> shutter -
> NVidia 3DVision + Samsung 120 Hz monitor + quadro + MS Windows Vista
> or 7\(Linux?)
> or
> Zalman 3D monitor.
>
> 2009/8/17 Pierre BOURDIN <bour...@imerir.com>:
>  > Hi Alexandre,
> > to have a stereo rendering, you need a to have 2 images on the device
> > separated by the polarised barrier... This gives you plenty of possible
> > configurations, like 1 projector and a filter wheel or 2 projectors with
> 2
> > filters etc...
> > There is now some "new" passive stereo monitor mostly using circular
> > polarisation, but I haven't tested any of them with OSG, maybe someone
> has
> > made some experiment ?
> >
> > You can have a look at this site to have more details:
> >
> http://www.inition.co.uk/inition/product.php?URL_=product_stereovis_jvc&SubCatID_=3
> > This one is available with linear polarisation:
> >
> http://www.inition.co.uk/inition/product.php?URL_=product_stereovis_miracube_g170s&SubCatID_=3
> >
> >
> > Concerning the film Ice Age 3, it is not using the same method. It is
> based
> > on Infitec stereo, a colour multiplexing method.
> > There was a discussion about it:
> > http://forum.openscenegraph.org/viewtopic.php?p=15140#15140
> >
> > If you want to see it near Marseille, they are using this infitec system
> at
> > the Centre de Réalité Virtuelle de la Méditerranée de la Faculté des
> > Sciences du sport de Luminy:
> >
> http://www.realite-virtuelle.univmed.fr/index.php?option=com_content&view=article&id=3&Itemid=40&lang=fr
> >
> >
> > Cheers,
> > Pierre.
> >
> >
> > 2009/8/17 Alexandre Amalric <alex.pix...@gmail.com>
> >>
> >> Hi Maxim,
> >>
> >> Isn't it possible to set passive stereo with polarized glasses on a
> single
> >> classic LCD screen ?
> >> Or the only way to do this is to plug 2 projector (aligned) on 2 output
> >> from a graphic card ?
> >> My goal is to know if a standard OSG application running on a computer
> >> desktop (with a GUI) can be set to produce passive stereo with polarized
> >> glasses.
> >> 2009/8/17 Maxim Gammer <maxgam...@gmail.com>
> >>>
> >>> Hi
> >>>
> >>>
> >>>
> http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/StereoSettings
> >>>
> >>> and 2 monitor\proector ()
> >>>
> >>> :)
> >>>
> >>>
> >>> 2009/8/17 Alexandre Amalric <alex.pix...@gmail.com>:
> >>> > Hi osg-users,
> >>> >
> >>> > I would like if it's possible to set the osg viewer display setting
> the
> >>> > way
> >>> > we can use linearly polarized glasses (like Ice Age 3 in 3D)?
> >>> >
> >>> > For info from wikipedia :
> >>> >
> >>> > To present a stereoscopic motion picture, two images are projected
> >>> > superimposed onto the same screen through orthogonal polarizing
> >>> > filters. It
> >>> > is best to use a silver screen so that polarization is preserved. The
> >>> > projectors can receive their outputs from a computer with a dual-head
> >>> > graphics card. The viewer wears low-cost eyeglasses which also
> contain
> >>> > a
> >>> > pair of orthogonal polarizing filters. As each filter only passes
> light
> >>> > which is similarly polarized and blocks the orthogonally polarized
> >>> > light,
> >>> > each eye only sees one of the images, and the effect is achieved.
> >>> > Linearly
> >>> > polarized glasses require the viewer to keep his head level, as
> tilting
> >>> > of
> >>> > the viewing filters will cause the images of the left and right
> >>> > channels to
> >>> > bleed over to the opposite channel – therefore, viewers learn very
> >>> > quickly
> >>> > not to tilt their heads. In addition, since no head tracking is
> >>> > involved,
> >>> > several people can view the stereocopic images at the same time
> >>> >
> >>> > Kind regards,
> >>> > --
> >>> > Alexandre AMALRIC                   Ingénieur R&D
> >>> > ===================================
> >>> > PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille
> >>> > http://www.pixxim.fr
> >>> >
> >>> > _______________________________________________
> >>> > osg-users mailing list
> >>> > osg-users@lists.openscenegraph.org
> >>> >
> >>> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>> >
> >>> >
> >>>
> >>>
> >>>
> >>> --
> >>> Maxim Gammer
> >>> _______________________________________________
> >>> osg-users mailing list
> >>> osg-users@lists.openscenegraph.org
> >>>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>
> >>
> >>
> >> --
> >> Alexandre AMALRIC                   Ingénieur R&D
> >> ===================================
> >> PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille
> >> http://www.pixxim.fr
> >>
> >> _______________________________________________
> >> osg-users mailing list
> >> osg-users@lists.openscenegraph.org
> >>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>
> >
> >
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
>
>
>
> --
> Maxim Gammer
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
Alexandre AMALRIC                   Ingénieur R&D
===================================
PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille
http://www.pixxim.fr
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