2009/8/17 Maxim Gammer <maxgam...@gmail.com> > Hi.
Hi Maxim, > > > One monitor? > shutter - > NVidia 3DVision + Samsung 120 Hz monitor + quadro + MS Windows Vista > or 7\(Linux?) or > Zalman 3D monitor. Yes, it's not passive but active stereo in this case... The last news I've read on nvidia's forum was talking about an Linux version possibly available at the end of this year, so I don't think it is already available. If someone has some more recent/precise infos about Linux 3DVision... Pierre. > > > 2009/8/17 Pierre BOURDIN <bour...@imerir.com>: > > Hi Alexandre, > > to have a stereo rendering, you need a to have 2 images on the device > > separated by the polarised barrier... This gives you plenty of possible > > configurations, like 1 projector and a filter wheel or 2 projectors with > 2 > > filters etc... > > There is now some "new" passive stereo monitor mostly using circular > > polarisation, but I haven't tested any of them with OSG, maybe someone > has > > made some experiment ? > > > > You can have a look at this site to have more details: > > > http://www.inition.co.uk/inition/product.php?URL_=product_stereovis_jvc&SubCatID_=3 > > This one is available with linear polarisation: > > > http://www.inition.co.uk/inition/product.php?URL_=product_stereovis_miracube_g170s&SubCatID_=3 > > > > > > Concerning the film Ice Age 3, it is not using the same method. It is > based > > on Infitec stereo, a colour multiplexing method. > > There was a discussion about it: > > http://forum.openscenegraph.org/viewtopic.php?p=15140#15140 > > > > If you want to see it near Marseille, they are using this infitec system > at > > the Centre de Réalité Virtuelle de la Méditerranée de la Faculté des > > Sciences du sport de Luminy: > > > http://www.realite-virtuelle.univmed.fr/index.php?option=com_content&view=article&id=3&Itemid=40&lang=fr > > > > > > Cheers, > > Pierre. > > > > > > 2009/8/17 Alexandre Amalric <alex.pix...@gmail.com> > >> > >> Hi Maxim, > >> > >> Isn't it possible to set passive stereo with polarized glasses on a > single > >> classic LCD screen ? > >> Or the only way to do this is to plug 2 projector (aligned) on 2 output > >> from a graphic card ? > >> My goal is to know if a standard OSG application running on a computer > >> desktop (with a GUI) can be set to produce passive stereo with polarized > >> glasses. > >> 2009/8/17 Maxim Gammer <maxgam...@gmail.com> > >>> > >>> Hi > >>> > >>> > >>> > http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/StereoSettings > >>> > >>> and 2 monitor\proector () > >>> > >>> :) > >>> > >>> > >>> 2009/8/17 Alexandre Amalric <alex.pix...@gmail.com>: > >>> > Hi osg-users, > >>> > > >>> > I would like if it's possible to set the osg viewer display setting > the > >>> > way > >>> > we can use linearly polarized glasses (like Ice Age 3 in 3D)? > >>> > > >>> > For info from wikipedia : > >>> > > >>> > To present a stereoscopic motion picture, two images are projected > >>> > superimposed onto the same screen through orthogonal polarizing > >>> > filters. It > >>> > is best to use a silver screen so that polarization is preserved. The > >>> > projectors can receive their outputs from a computer with a dual-head > >>> > graphics card. The viewer wears low-cost eyeglasses which also > contain > >>> > a > >>> > pair of orthogonal polarizing filters. As each filter only passes > light > >>> > which is similarly polarized and blocks the orthogonally polarized > >>> > light, > >>> > each eye only sees one of the images, and the effect is achieved. > >>> > Linearly > >>> > polarized glasses require the viewer to keep his head level, as > tilting > >>> > of > >>> > the viewing filters will cause the images of the left and right > >>> > channels to > >>> > bleed over to the opposite channel – therefore, viewers learn very > >>> > quickly > >>> > not to tilt their heads. In addition, since no head tracking is > >>> > involved, > >>> > several people can view the stereocopic images at the same time > >>> > > >>> > Kind regards, > >>> > -- > >>> > Alexandre AMALRIC Ingénieur R&D > >>> > =================================== > >>> > PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille > >>> > http://www.pixxim.fr > >>> > > >>> > _______________________________________________ > >>> > osg-users mailing list > >>> > osg-users@lists.openscenegraph.org > >>> > > >>> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >>> > > >>> > > >>> > >>> > >>> > >>> -- > >>> Maxim Gammer > >>> _______________________________________________ > >>> osg-users mailing list > >>> osg-users@lists.openscenegraph.org > >>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > >> > >> > >> -- > >> Alexandre AMALRIC Ingénieur R&D > >> =================================== > >> PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille > >> http://www.pixxim.fr > >> > >> _______________________________________________ > >> osg-users mailing list > >> osg-users@lists.openscenegraph.org > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > > > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > -- > Maxim Gammer > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org