Ok. passive stereo.... two DLP !!! proectors + two Circular / Linear Polarization filters + Circular / Linear Polarization Glasses + special screen + Nvidia + TwinView (two monitors 2048*768 example) + OSG (VERTICAL_SPLIT STEREO setting)
ok?) 2009/8/18 Pierre BOURDIN <bour...@imerir.com>: > > > 2009/8/17 Maxim Gammer <maxgam...@gmail.com> >> >> Hi. > > Hi Maxim, > >> >> >> One monitor? >> shutter - >> NVidia 3DVision + Samsung 120 Hz monitor + quadro + MS Windows Vista >> or 7\(Linux?) >> >> or >> Zalman 3D monitor. > > Yes, it's not passive but active stereo in this case... > The last news I've read on nvidia's forum was talking about an Linux > version possibly available at the end of this year, so I don't think it is > already available. > If someone has some more recent/precise infos about Linux 3DVision... > Pierre. >> >> >> 2009/8/17 Pierre BOURDIN <bour...@imerir.com>: >> > Hi Alexandre, >> > to have a stereo rendering, you need a to have 2 images on the device >> > separated by the polarised barrier... This gives you plenty of possible >> > configurations, like 1 projector and a filter wheel or 2 projectors with >> > 2 >> > filters etc... >> > There is now some "new" passive stereo monitor mostly using circular >> > polarisation, but I haven't tested any of them with OSG, maybe someone >> > has >> > made some experiment ? >> > >> > You can have a look at this site to have more details: >> > >> > http://www.inition.co.uk/inition/product.php?URL_=product_stereovis_jvc&SubCatID_=3 >> > This one is available with linear polarisation: >> > >> > http://www.inition.co.uk/inition/product.php?URL_=product_stereovis_miracube_g170s&SubCatID_=3 >> > >> > >> > Concerning the film Ice Age 3, it is not using the same method. It is >> > based >> > on Infitec stereo, a colour multiplexing method. >> > There was a discussion about it: >> > http://forum.openscenegraph.org/viewtopic.php?p=15140#15140 >> > >> > If you want to see it near Marseille, they are using this infitec system >> > at >> > the Centre de Réalité Virtuelle de la Méditerranée de la Faculté des >> > Sciences du sport de Luminy: >> > >> > http://www.realite-virtuelle.univmed.fr/index.php?option=com_content&view=article&id=3&Itemid=40&lang=fr >> > >> > >> > Cheers, >> > Pierre. >> > >> > >> > 2009/8/17 Alexandre Amalric <alex.pix...@gmail.com> >> >> >> >> Hi Maxim, >> >> >> >> Isn't it possible to set passive stereo with polarized glasses on a >> >> single >> >> classic LCD screen ? >> >> Or the only way to do this is to plug 2 projector (aligned) on 2 output >> >> from a graphic card ? >> >> My goal is to know if a standard OSG application running on a computer >> >> desktop (with a GUI) can be set to produce passive stereo with >> >> polarized >> >> glasses. >> >> 2009/8/17 Maxim Gammer <maxgam...@gmail.com> >> >>> >> >>> Hi >> >>> >> >>> >> >>> >> >>> http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/StereoSettings >> >>> >> >>> and 2 monitor\proector () >> >>> >> >>> :) >> >>> >> >>> >> >>> 2009/8/17 Alexandre Amalric <alex.pix...@gmail.com>: >> >>> > Hi osg-users, >> >>> > >> >>> > I would like if it's possible to set the osg viewer display setting >> >>> > the >> >>> > way >> >>> > we can use linearly polarized glasses (like Ice Age 3 in 3D)? >> >>> > >> >>> > For info from wikipedia : >> >>> > >> >>> > To present a stereoscopic motion picture, two images are projected >> >>> > superimposed onto the same screen through orthogonal polarizing >> >>> > filters. It >> >>> > is best to use a silver screen so that polarization is preserved. >> >>> > The >> >>> > projectors can receive their outputs from a computer with a >> >>> > dual-head >> >>> > graphics card. The viewer wears low-cost eyeglasses which also >> >>> > contain >> >>> > a >> >>> > pair of orthogonal polarizing filters. As each filter only passes >> >>> > light >> >>> > which is similarly polarized and blocks the orthogonally polarized >> >>> > light, >> >>> > each eye only sees one of the images, and the effect is achieved. >> >>> > Linearly >> >>> > polarized glasses require the viewer to keep his head level, as >> >>> > tilting >> >>> > of >> >>> > the viewing filters will cause the images of the left and right >> >>> > channels to >> >>> > bleed over to the opposite channel – therefore, viewers learn very >> >>> > quickly >> >>> > not to tilt their heads. In addition, since no head tracking is >> >>> > involved, >> >>> > several people can view the stereocopic images at the same time >> >>> > >> >>> > Kind regards, >> >>> > -- >> >>> > Alexandre AMALRIC Ingénieur R&D >> >>> > =================================== >> >>> > PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille >> >>> > http://www.pixxim.fr >> >>> > >> >>> > _______________________________________________ >> >>> > osg-users mailing list >> >>> > osg-users@lists.openscenegraph.org >> >>> > >> >>> > >> >>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >>> > >> >>> > >> >>> >> >>> >> >>> >> >>> -- >> >>> Maxim Gammer >> >>> _______________________________________________ >> >>> osg-users mailing list >> >>> osg-users@lists.openscenegraph.org >> >>> >> >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >> >> >> >> >> >> -- >> >> Alexandre AMALRIC Ingénieur R&D >> >> =================================== >> >> PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille >> >> http://www.pixxim.fr >> >> >> >> _______________________________________________ >> >> osg-users mailing list >> >> osg-users@lists.openscenegraph.org >> >> >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >> > >> > >> > _______________________________________________ >> > osg-users mailing list >> > osg-users@lists.openscenegraph.org >> > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > >> > >> >> >> >> -- >> Maxim Gammer >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Maxim Gammer _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org