Hi folks, thanks for the link. I already took a look at this project. It really looks impressive. Currently, all my data is based on regular grids. If it is possible to tag all lattice points of the grid which are located in holes, I could get rid of them later in the geometry shader. In this case I would simply triangulate a regular grid without any holes, which is pretty fast.
Cheers, David On Wed, Sep 16, 2009 at 11:34 PM, Martin Beckett <m...@mgbeckett.com> wrote: > For the streaming mesh have you had a look at > http://www.cs.unc.edu/~isenburg/sd/ > > It's by the same team that did the famous 'triangle' program - but this is > free (MIT licence) > > Cheers, > Martin > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=17440#17440 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org