Hi Brian, hi folks, thanks for the hint. I have a look at streaming meshes.
Cheers, David On Wed, Sep 16, 2009 at 9:40 PM, Brian R Hill <bhil...@csc.com> wrote: > Have you looked into streaming meshes? I've only looked at them briefly, > but they look somewhat related. > > Brian > > This is a PRIVATE message. If you are not the intended recipient, please > delete without copying and kindly advise us by e-mail of the mistake in > delivery. > NOTE: Regardless of content, this e-mail shall not operate to bind CSC to > any order or other contract unless pursuant to explicit written agreement > or government initiative expressly permitting the use of e-mail for such > purpose. • > -----osg-users-boun...@lists.openscenegraph.org wrote: ----- > > To: OpenSceneGraph Users <osg-users@lists.openscenegraph.org> > From: David Angelo <vonengel.gro...@googlemail.com> > Sent by: osg-users-boun...@lists.openscenegraph.org > Date: 09/16/2009 03:26PM > Subject: Re: [osg-users] Huge triangle mesh / Geometry Clipmap > > Hi Robert, hi folks, > > last century. ;-) Good to have an expert in this area. > About VPB and osgEarth. I think so too. Nevertheless, they are both > great tools! Thumbs up for the developers. > > The input data I currently have is a regular grid with holes. At the > moment support for irregular meshes is not needed. All mesh > manipulationa will be based on the regular grid. Do you have a hint > how to efficiently triangulate this regular grid with holes? > > Since the resulting mesh will be pretty big and may not fit in the > texture memory (I also have to share resources with a ravenous volume > renderer), my first thought was using a continious LOD (no popping) > approach. Does anybody have experience with such an algorithm? This > algorithm may also be interesting for VPB. > > Ah, I almost forgot, the hole algorithm must be an out-of-core > solution. So most propably I need to do paging at least between the > main memory and the texture memory. Paging between hard disk and main > memory may not be needed, since they normally have machines with quite > a lot of memory. > > Thanks in advance for your comments. > > Cheers, > David > > > On Wed, Sep 16, 2009 at 10:27 AM, Robert Osfield > <robert.osfi...@gmail.com> wrote: >> Hi David, >> >> I used to work in the oil-gas sector so I'm rather familiar with needs > for >> visualizing large seismic horizon meshes, albeit a bit rusty - it was > last >> century that I did the work :-) >> >> VPB and osgEarth aren't likely to be too helpful for you as they really >> aren't geared up for the quite specific type of needs you have. What > route >> you take depends upon some of the constraints that you might be able to > put >> upon the geometry. For instance, is it a regular grid with holes, or > does >> this mesh need to be an irregular triangle mesh? >> >> Robert. >> >> On Tue, Sep 15, 2009 at 8:40 PM, David Angelo >> <vonengel.gro...@googlemail.com> wrote: >>> >>> Hi folks, >>> >>> I am starting to work on a project, where I have to render and > manipulate >>> huge >>> triangle meshes (~200 mio. vertices). >>> The meshes are seismic horizons, which are quite similar to ordinary >>> terrain >>> meshes. However, theses meshes can and will have holes. >>> I think both VPN and osgEarth (which are pretty cool and I used them in >>> different contexts) are not suited for this purpose. >>> For the rendering part, my first idea was to use the "Geometry Clipmap": >>> http://research.microsoft.com/en-us/um/people/hoppe/geomclipmap.pdf >>> technique by Losasso & Hoppe. Has anybody already implemented it >>> (preferably >>> with OSG), or does anybody know if this technique supports meshes with >>> holes? >>> Perhaps an integration of this technique into VPB would also be worth >>> thinking >>> of. >>> What do you think? >>> >>> Cheers, >>> David >>> _______________________________________________ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org