David Angelo wrote: > To make things more interesting, the mesh, hence all of its LODs must > be editable during runtime. Bummer. One idea would be to precompute > the hierarchy at startup and change the different tiles of the LOD at > runtime. Has anybody experience with this?
I really think your best bet is to expand the input data to a rectangular input, use OSG's PagedLOD and tag your no-data vertices somehow. Then you can have a vertex shader and a fragment shader that can discard polygons that touch no-data, as well as allowing some sort of runtime-override of the vertex attributes to feed modified height values to the vertex shader. I'd be happy to consult on a project like this if you think it's beyond you. -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org