Robert Osfield wrote: > have had to start this round of work immediately after completing > other client work so haven't had a window opportunity to catch up with > submissions and go for making 2.10 as I had originally hoped. If > community members are keen to see a 2.10 release sooner rather than > later then we'll need to rely upon other members of the community to > take charge of a 2.10 branch and push it all the way to release > without me at the helm.
I don't think I'm qualified to nominate myself for this right now. However, I'm wondering who does have SVN commit access, and if one of these people is willing to accept interim changes? I have several finished changes ready to check in, and I worry about them getting stale. With concurrent development, other people could potentially get conflicted with my changes and make more messy work for down the road than inf they had my changes to start from. Likewise, I dislike submitting more than one "change" at a time -- for example, I revised Vec3d for a particular purpose. I would like to get that in with the purpose/explanation before I make any new changes to Vec3d for a different purpose -- that way the SVN commit chain of evidence is clear that this one checking serves on single purpose. Is anyone else willing to accept, screen and integrate SVN changes right now? -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org