Hi Alexandre, On Mon, Feb 15, 2010 at 10:50 AM, Alexandre Amalric <alex.pix...@gmail.com> wrote: > I'm interested in compiling osg with 64bits support but it seems to be > difficult to find all dependencies for 64bits. So I was wondering if > someone already has a package from pre-built dependencies with Visual 2008 > for 64bits ?
I don't know if it tackles the 64bit build, but have a look at the CMakePorts project, it may be of some help. > It could be interesting for OSG future to make compiling in 64bits as easy > as in 32bits. Compiling the OSG under 64bit *is* just as easy as 32bits. Under Unices/Linux there is no differences between the 64bit and 32bit builds. Life under Linux is particularly easy with all almost the possible dependencies pre-built for you. The problem isn't the OSG, but the dependencies on specific platforms, i.e. Windows and OSX, neither of which have easily joined the 64bit world with ease. If you want to use these platforms then you have to accept there is various platform specific issues to deal with, the dependencies in just one of them. If you can pick a better development platform then lots of these issues just disappear. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org