Yes I have not patched any code. However, I have either created OR patched CMakeLists.txt files. png for example was built without some functionality we needed...
Collada came with 1_35_0, so I stuck to that version. Do not know if that should matter, most probably not. Boost is the tagget 1_35_0 version yes. /Anders On Mon, Mar 22, 2010 at 2:44 PM, Luigi Calori <l.cal...@cineca.it> wrote: > Hi Anders.... > much better late than never.... Thanks > I' ll look at your solution and try to use your CMakeLists > I see you provide the sources as an integrated stuff... does it mean you > did not had to patch the original source? > If not, I' ll try to extract patches from your sources against original > sources to uniform them in my > ExternalPackage based cmake packages available at > http://3d.cineca.it/storage/bazaar_repo/CmakeDeps/lib/wt/ > I see you have used selected boost 1_35_0 while there is a 1.41 ... > > Is this a requirement of collada? > In that case, is it the unpatched version available at > http://sourceforge.net/projects/boost/files/boost/1.35.0/ ? > > Thanks again > Luigi > > Anders Backman wrote: > >> Late late late. >> >> But here is my prebuilt 64/32bit dependency package. >> Including the source/cmakelists.txt files for building it. >> >> Boost included, however only system and filesystem is built. >> Same version as required by Collada 2.1. >> >> http://www.vrlab.umu.se/public/ >> >> >> Cheers, Anders >> >> On Thu, Feb 25, 2010 at 7:48 PM, D.J. Caldwell >> <dlcaldwel...@gmail.com<mailto: >> dlcaldwel...@gmail.com>> wrote: >> >> Sorry; what I meant was, boost is experimenting using cmake to build >> boost, as an alternative to their boost build system. >> >> Hope this helps... >> >> D.J. >> >> On Thu, Feb 25, 2010 at 1:46 PM, D.J. Caldwell >> <dlcaldwel...@gmail.com <mailto:dlcaldwel...@gmail.com>> wrote: >> > Maybe slightly off topic, but somewhat related: boost is currently >> > experimenting/working on a cmake build alternative for their system. >> > Perhaps this could help (confirm) your setup(s)? >> > >> > Keep us all posted on the 64bit front... >> > >> > Thanks... >> > >> > D.J. >> > >> > On Thu, Feb 25, 2010 at 4:19 AM, Morné Pistorius >> > <mpistorius....@googlemail.com >> <mailto:mpistorius....@googlemail.com>> wrote: >> >> Excellent news! Thank you, that will be really helpful! >> >> >> >> Regards, >> >> Morne >> >> >> >> On Wed, Feb 24, 2010 at 7:49 PM, Anders Backman >> <ande...@cs.umu.se <mailto:ande...@cs.umu.se>> wrote: >> >>> I managed to build what I need in 64bit. >> >>> My take on it was to cmakeify them all. >> >>> Collada, boost (only libsystem, libfilesystem), (jpeg, png >> and zlib was >> >>> alredy cmakified.) >> >>> There are a few which Im not interested in, including jasper, >> tiff and a few >> >>> more. >> >>> I can certainly pack this into a zip including the >> bin/lib/include content. >> >>> I'll see if I get it done tomorrow. >> >>> Took a while though to get everything to build, which everyone >> (including >> >>> the Collada team would open their eyes and spot CMake. >> >>> >> >>> >> >>> /A >> >>> On Wed, Feb 24, 2010 at 6:41 PM, Luigi Calori >> <l.cal...@cineca.it <mailto:l.cal...@cineca.it>> wrote: >> >>>> >> >>>> Hi, I ' m building a somehow cmaked, static version of the >> (currently >> >>>> basic) osg dependencies. >> >>>> I' m trying also to make it extensible by keeping patch and >> compiler >> >>>> options in separate folders. >> >>>> I attach a zip of my current repo: >> >>>> try to build the Assemblies/test2 folder with latest 2.8 cmake. >> >>>> It should work also for win64 i tested with msvc9 32 >> >>>> >> >>>> Hope it helps >> >>>> Luigi >> >>>> >> >>>> >> >>>> Morné Pistorius wrote: >> >>>>> >> >>>>> Hi Anders, >> >>>>> >> >>>>> How did you get on with this? Were you able to build the >> third party >> >>>>> dependencies for Win64? A third party package, even with >> just the >> >>>>> basic dependencies to build most of OSG, would really be >> helpful. I >> >>>>> was about to start building my own when I found this thread, >> and hoped >> >>>>> you had beat me to it! :) >> >>>>> >> >>>>> Cheers, >> >>>>> Morne >> >>>>> >> >>>>> On Wed, Feb 10, 2010 at 8:45 AM, Anders Backman >> <ande...@cs.umu.se <mailto:ande...@cs.umu.se>> >> >> >>>>> wrote: >> >>>>> >> >>>>>> >> >>>>>> Hi all. Looong time no see. >> >>>>>> Im currently trying to build OSG on 64bit under windows >> (VS2009). >> >>>>>> Getting all the dependencies over to 64bit is a....pain. >> >>>>>> I did a quick search through forum/mail, and it seems that >> not many does >> >>>>>> this. >> >>>>>> Is there ANYONE with a prebuilt package including Collada >> (with boost, >> >>>>>> pcre, >> >>>>>> libxml), jpeg, png, zlib for 64bit windows? >> >>>>>> >> >>>>>> The Cmake:d versions of jpeg, zlib, png was certainly a big >> help. >> >>>>>> But before I dig into this, perhaps someone has a prebuilt >> package? >> >>>>>> -- >> >>>>>> >> >>>>>> /Anders >> >>>>>> _______________________________________________ >> >>>>>> osg-users mailing list >> >>>>>> osg-users@lists.openscenegraph.org >> <mailto:osg-users@lists.openscenegraph.org> >> >> >>>>>> >> >>>>>> >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >>>>>> >> >>>>>> >> >>>>>> >> >>>>> >> >>>>> _______________________________________________ >> >>>>> osg-users mailing list >> >>>>> osg-users@lists.openscenegraph.org >> <mailto:osg-users@lists.openscenegraph.org> >> >> >>>>> >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >>>>> >> >>>>> >> >>>>> >> >>>> >> >>>> >> >>>> _______________________________________________ >> >>>> osg-users mailing list >> >>>> osg-users@lists.openscenegraph.org >> <mailto:osg-users@lists.openscenegraph.org> >> >> >>>> >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >>>> >> >>> >> >>> >> >>> >> >>> -- >> >>> >> >>> _______________________________________________ >> >>> osg-users mailing list >> >>> osg-users@lists.openscenegraph.org >> <mailto:osg-users@lists.openscenegraph.org> >> >> >>> >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >>> >> >>> >> >> _______________________________________________ >> >> osg-users mailing list >> >> osg-users@lists.openscenegraph.org >> <mailto:osg-users@lists.openscenegraph.org> >> >> >> >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >> > >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> <mailto:osg-users@lists.openscenegraph.org> >> >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >> >> >> -- >> __________________________________________ >> Anders Backman, CTO Algoryx Simulation AB >> Uminova Science Park, Box 7973, SE-907 19 >> Umeå, Sweden >> and...@algoryx.se <mailto:and...@algoryx.se> http://www.algoryx.se >> >> Cell: +46-70-392 64 67 >> ------------------------------------------------------------------------ >> >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- __________________________________________ Anders Backman, CTO Algoryx Simulation AB Uminova Science Park, Box 7973, SE-907 19 Umeå, Sweden and...@algoryx.se http://www.algoryx.se Cell: +46-70-392 64 67
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