Late late late.

But here is my prebuilt 64/32bit dependency package.
Including the source/cmakelists.txt files for building it.

Boost included, however only system and filesystem is built.
Same version as required by Collada 2.1.

http://www.vrlab.umu.se/public/


<http://www.vrlab.umu.se/public/>Cheers, Anders

On Thu, Feb 25, 2010 at 7:48 PM, D.J. Caldwell <dlcaldwel...@gmail.com>wrote:

> Sorry; what I meant was, boost is experimenting using cmake to build
> boost, as an alternative to their boost build system.
>
> Hope this helps...
>
> D.J.
>
> On Thu, Feb 25, 2010 at 1:46 PM, D.J. Caldwell <dlcaldwel...@gmail.com>
> wrote:
> > Maybe slightly off topic, but somewhat related: boost is currently
> > experimenting/working on a cmake build alternative for their system.
> > Perhaps this could help (confirm) your setup(s)?
> >
> > Keep us all posted on the 64bit front...
> >
> > Thanks...
> >
> > D.J.
> >
> > On Thu, Feb 25, 2010 at 4:19 AM, Morné Pistorius
> > <mpistorius....@googlemail.com> wrote:
> >> Excellent news!  Thank you, that will be really helpful!
> >>
> >> Regards,
> >> Morne
> >>
> >> On Wed, Feb 24, 2010 at 7:49 PM, Anders Backman <ande...@cs.umu.se>
> wrote:
> >>> I managed to build what I need in 64bit.
> >>> My take on it was to cmakeify them all.
> >>> Collada, boost (only  libsystem, libfilesystem), (jpeg, png and zlib
> was
> >>> alredy cmakified.)
> >>> There are a few which Im not interested in, including jasper, tiff and
> a few
> >>> more.
> >>> I can certainly pack this into a zip including the bin/lib/include
> content.
> >>> I'll see if I get it done tomorrow.
> >>> Took a while though to get everything to build, which everyone
> (including
> >>> the Collada team would open their eyes and spot CMake.
> >>>
> >>>
> >>> /A
> >>> On Wed, Feb 24, 2010 at 6:41 PM, Luigi Calori <l.cal...@cineca.it>
> wrote:
> >>>>
> >>>> Hi, I ' m building a somehow cmaked, static version of the (currently
> >>>> basic) osg dependencies.
> >>>> I' m trying also to make it extensible by keeping patch and compiler
> >>>> options in separate folders.
> >>>> I attach a zip of my current repo:
> >>>> try to build the Assemblies/test2 folder with latest 2.8 cmake.
> >>>> It should work also for win64 i tested with msvc9 32
> >>>>
> >>>> Hope it helps
> >>>> Luigi
> >>>>
> >>>>
> >>>> Morné Pistorius wrote:
> >>>>>
> >>>>> Hi Anders,
> >>>>>
> >>>>> How did you get on with this?  Were you able to build the third party
> >>>>> dependencies for Win64?  A third party package, even with just the
> >>>>> basic dependencies to build most of OSG, would really be helpful.  I
> >>>>> was about to start building my own when I found this thread, and
> hoped
> >>>>> you had beat me to it! :)
> >>>>>
> >>>>> Cheers,
> >>>>> Morne
> >>>>>
> >>>>> On Wed, Feb 10, 2010 at 8:45 AM, Anders Backman <ande...@cs.umu.se>
> >>>>> wrote:
> >>>>>
> >>>>>>
> >>>>>> Hi all. Looong  time no see.
> >>>>>> Im currently trying to build OSG on 64bit under windows (VS2009).
> >>>>>> Getting all the dependencies over to 64bit is a....pain.
> >>>>>> I did a quick search through forum/mail, and it seems that not many
> does
> >>>>>> this.
> >>>>>> Is there ANYONE with a prebuilt package including Collada (with
> boost,
> >>>>>> pcre,
> >>>>>> libxml), jpeg, png, zlib for 64bit windows?
> >>>>>>
> >>>>>> The Cmake:d versions of jpeg, zlib, png was certainly a big help.
> >>>>>> But before I dig into this, perhaps someone has a prebuilt package?
> >>>>>> --
> >>>>>>
> >>>>>> /Anders
> >>>>>> _______________________________________________
> >>>>>> osg-users mailing list
> >>>>>> osg-users@lists.openscenegraph.org
> >>>>>>
> >>>>>>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>
> >>>>> _______________________________________________
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> >>>>>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>>>>
> >>>>>
> >>>>>
> >>>>
> >>>>
> >>>> _______________________________________________
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> >>>> osg-users@lists.openscenegraph.org
> >>>>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>>>
> >>>
> >>>
> >>>
> >>> --
> >>>
> >>> _______________________________________________
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> >>>
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> >>>
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-- 
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Anders Backman, CTO  Algoryx Simulation AB
Uminova Science Park, Box 7973,  SE-907 19
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