Late late late. But here is my prebuilt 64/32bit dependency package. Including the source/cmakelists.txt files for building it.
Boost included, however only system and filesystem is built. Same version as required by Collada 2.1. http://www.vrlab.umu.se/public/ <http://www.vrlab.umu.se/public/>Cheers, Anders On Thu, Feb 25, 2010 at 7:48 PM, D.J. Caldwell <dlcaldwel...@gmail.com>wrote: > Sorry; what I meant was, boost is experimenting using cmake to build > boost, as an alternative to their boost build system. > > Hope this helps... > > D.J. > > On Thu, Feb 25, 2010 at 1:46 PM, D.J. Caldwell <dlcaldwel...@gmail.com> > wrote: > > Maybe slightly off topic, but somewhat related: boost is currently > > experimenting/working on a cmake build alternative for their system. > > Perhaps this could help (confirm) your setup(s)? > > > > Keep us all posted on the 64bit front... > > > > Thanks... > > > > D.J. > > > > On Thu, Feb 25, 2010 at 4:19 AM, Morné Pistorius > > <mpistorius....@googlemail.com> wrote: > >> Excellent news! Thank you, that will be really helpful! > >> > >> Regards, > >> Morne > >> > >> On Wed, Feb 24, 2010 at 7:49 PM, Anders Backman <ande...@cs.umu.se> > wrote: > >>> I managed to build what I need in 64bit. > >>> My take on it was to cmakeify them all. > >>> Collada, boost (only libsystem, libfilesystem), (jpeg, png and zlib > was > >>> alredy cmakified.) > >>> There are a few which Im not interested in, including jasper, tiff and > a few > >>> more. > >>> I can certainly pack this into a zip including the bin/lib/include > content. > >>> I'll see if I get it done tomorrow. > >>> Took a while though to get everything to build, which everyone > (including > >>> the Collada team would open their eyes and spot CMake. > >>> > >>> > >>> /A > >>> On Wed, Feb 24, 2010 at 6:41 PM, Luigi Calori <l.cal...@cineca.it> > wrote: > >>>> > >>>> Hi, I ' m building a somehow cmaked, static version of the (currently > >>>> basic) osg dependencies. > >>>> I' m trying also to make it extensible by keeping patch and compiler > >>>> options in separate folders. > >>>> I attach a zip of my current repo: > >>>> try to build the Assemblies/test2 folder with latest 2.8 cmake. > >>>> It should work also for win64 i tested with msvc9 32 > >>>> > >>>> Hope it helps > >>>> Luigi > >>>> > >>>> > >>>> Morné Pistorius wrote: > >>>>> > >>>>> Hi Anders, > >>>>> > >>>>> How did you get on with this? Were you able to build the third party > >>>>> dependencies for Win64? A third party package, even with just the > >>>>> basic dependencies to build most of OSG, would really be helpful. I > >>>>> was about to start building my own when I found this thread, and > hoped > >>>>> you had beat me to it! :) > >>>>> > >>>>> Cheers, > >>>>> Morne > >>>>> > >>>>> On Wed, Feb 10, 2010 at 8:45 AM, Anders Backman <ande...@cs.umu.se> > >>>>> wrote: > >>>>> > >>>>>> > >>>>>> Hi all. Looong time no see. > >>>>>> Im currently trying to build OSG on 64bit under windows (VS2009). > >>>>>> Getting all the dependencies over to 64bit is a....pain. > >>>>>> I did a quick search through forum/mail, and it seems that not many > does > >>>>>> this. > >>>>>> Is there ANYONE with a prebuilt package including Collada (with > boost, > >>>>>> pcre, > >>>>>> libxml), jpeg, png, zlib for 64bit windows? > >>>>>> > >>>>>> The Cmake:d versions of jpeg, zlib, png was certainly a big help. > >>>>>> But before I dig into this, perhaps someone has a prebuilt package? > >>>>>> -- > >>>>>> > >>>>>> /Anders > >>>>>> _______________________________________________ > >>>>>> osg-users mailing list > >>>>>> osg-users@lists.openscenegraph.org > >>>>>> > >>>>>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >>>>>> > >>>>>> > >>>>>> > >>>>> > >>>>> _______________________________________________ > >>>>> osg-users mailing list > >>>>> osg-users@lists.openscenegraph.org > >>>>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >>>>> > >>>>> > >>>>> > >>>> > >>>> > >>>> _______________________________________________ > >>>> osg-users mailing list > >>>> osg-users@lists.openscenegraph.org > >>>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >>>> > >>> > >>> > >>> > >>> -- > >>> > >>> _______________________________________________ > >>> osg-users mailing list > >>> osg-users@lists.openscenegraph.org > >>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >>> > >>> > >> _______________________________________________ > >> osg-users mailing list > >> osg-users@lists.openscenegraph.org > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- __________________________________________ Anders Backman, CTO Algoryx Simulation AB Uminova Science Park, Box 7973, SE-907 19 Umeå, Sweden and...@algoryx.se http://www.algoryx.se Cell: +46-70-392 64 67
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org