I did something similar a very long time ago with OSG.

I set the ModelView and Projection matrix of the SceneView directly:

setProjectionMatrix( _mtx_proj )
setViewMatrix(vmtx)

for model view you would calculate matrix::makeLookAt and for the projection
matrix
you need to compute your frustum.  Depends on the application how you set
these up.

OSGers-- I'm talking *very old versions* of OSG-- is there now a bundled
'convenience' class that
takes care of this monkey business?

t



On Tue, Mar 2, 2010 at 6:09 PM, Mel Av <melinos...@hotmail.com> wrote:

> Hey,
>
> I was wondering if anyone knows what would be the best solution for
> building an application where the camera is headtracked using motion
> captured data provided in realtime from a Vicon system in OpenSceneGraph. I
> can get the position and rotation of the 'real' camera (cap with infrared
> markers) at every frame but was not successful in using these to move the
> camera in OpenSceneGraph. Also I have to mention that the application is
> rendered in a stereo projector. Right now I'm only using the --stereo
> QUAD_BUFFER command line argument but I'm not sure if this is the
> appropriate way to do this.
> I apologise if this has been answered somewhere else.
> Any help is much appreciated.
>
> Thank you!
>
> Cheers,
> Mel
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=25082#25082
>
>
>
>
>
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> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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