Hi everyone, I'm just starting to play with the osgVolume sample and I have a very beginner question about it:
-> Can you actually have any kind of volumetric rendering with this ??? I perform many tests with various arguments, but each time, all I get is a simple 2D image sequence of all the provided 2D images: so it's basically playinig just like a movie... Why would we have complex Raytracing shader techniques just to render an image sequence ? I must be missing something here. Also, note that I actually managed to get a 3D rendering specifying zSize, ySize and xSize, but again the 3D result is merly the projection of a single 2D image (an the image is dynamically changing...) I know the osgVolume still needs more development, but is that really all I can expect from it for the moment ?? Also, I could not use DICOM images directly: I got errors from the dcmtk library, so I first used image magick to convert my dcm images to png images, could it be I lost "usefull 3D volumetric rendering info" with that step ? And last but not least, those tests were performed on Windows, with OSG 2.9.6. Any known limitation due to this ? In fact, if anyone as any screenshot I would be interested ! :-) Cheers, Manu.
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