The following works fine:

camera->attach(osg::Camera::PACKED_DEPTH_STENCIL_BUFFER, GL_DEPTH_STENCIL_EXT);

Why doesn't it work if I create a texture? I need to create a texture and an 
image, as I want to retrieve stencil buffer data after frame() has been called.

Cheers,
Fred

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http://forum.openscenegraph.org/viewtopic.php?p=32649#32649





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