Hi JP, As soon as I attach an image, OSG crashes on me. The problem arises in FrameBufferObject::Pimpl::Pimpl.
Code: // This code crashes osg::Texture2D *texture = new osg::Texture2D(); texture->setTextureSize(1024, 1024); texture->setInternalFormat(GL_DEPTH24_STENCIL8_EXT); osg::Image *image = new osg::Image(); image->allocateImage(1024, 1024, 1, GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 1); texture->setImage(image); rttCamera->attach(osg::Camera::PACKED_DEPTH_STENCIL_BUFFER, image); The following code works, but only if I modify Texture2D.cpp Code: osg::Texture2D *texture = new osg::Texture2D(); texture->setTextureSize(1024, 1024); texture->setInternalFormat(GL_DEPTH24_STENCIL8_EXT); rttCamera->attach(osg::Camera::PACKED_DEPTH_STENCIL_BUFFER, texture); Fred ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32787#32787 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org