I've also tried with an image:

Code:
Image *pdsImage = new Image();
pdsImage->allocateImage(256, 256, 1, GL_DEPTH24_STENCIL8_EXT, 
GL_UNSIGNED_INT_24_8_EXT, 1);
camera->attach(PACKED_DEPTH_STENCIL_BUFFER, pdsImage);


This code results in the following error and then the application crashes.

error type = 34042
Error: FrameBufferAttachment::FrameBufferAttachment(Camera::Attachment&) passed 
an empty osg::Image, image must be allocated first.


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http://forum.openscenegraph.org/viewtopic.php?p=32737#32737





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