Yeah, I understand it... but I can't work on a quad, because I need to compare 
the position of the picking and the vertex in the vertex shader, and depending 
on the distance between them make a new texture ....

Doing on a quad, the resulting image would be the next:
[Image: http://img836.imageshack.us/img836/3308/bakeoverride.jpg ]
 painting in areas of blank. 
I need a way to find the coordinates of the texture, having an vertex area of 
the model.
With th picking, I get the position and texture coordinates...

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=32781#32781





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