On 1/22/2011 11:29 AM, Mukund Keshav wrote:
i was wondering if i can use OSG with some low level gl functions?

I have been working with OSG for about 7 years now, and I find a large percentage of the problem areas in my work is with combining my own OpenGL code with OSG.

Generally speaking, OSG is not a scene graph toolkit for OpenGL. What I mean by that is, if you already have your own code for creating windows and contexts, setting view matrices, rendering, and swapping, and you simply want to add to that existing code a rendering traversal of a scene graph, this type of usage is not supported by existing OSG. It might not be impossible, but it is certainly non-centerline usage and AFAIK no one does this.

You must think instead of how you can fit your OpenGL code into the OSG infrastructure with the available OSG facilities such as draw callbacks.

--
  -Paul Martz      Skew Matrix Software
                   http://www.skew-matrix.com/
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