I finally managed to build for iOS starting from the OSGIPhone xcode project available from the git repository. I wanted to also use the IVE plugin but I couldn't manage to build any app using it.
As far as I understand I have to modify osgPlugins.h in order to execute: Code: USE_OSGPLUGIN(ive) I also have to add the libosgdb_ive.a to the simpleExample target and also add other libs such as osgFX, osgTerrain, osgVolume, ... because the IVE plugin depends on them. But I get some linking errors (Undefined symbols) like this: "ive::Texture2DArray::write(ive::DataOutputStream*)", referenced from: ive::DataOutputStream::writeStateAttribute(osg::StateAttribute const*) in libosgdb_ive.a(DataOutputStream.o) "ive::Terrain::write(ive::DataOutputStream*)", referenced from: ive::DataOutputStream::writeNode(osg::Node const*) in libosgdb_ive.a(DataOutputStream.o) "ive::Terrain::read(ive::DataInputStream*)", referenced from: ive::DataInputStream::readNode() in libosgdb_ive.a(DataInputStream.o) "ive::Texture2DArray::read(ive::DataInputStream*)", referenced from: ive::DataInputStream::readStateAttribute() in libosgdb_ive.a(DataInputStream.o) I checked the target for libosgdb_ive.a and noticed that (for instance) Texture2DArray.cpp is not compiled for that target, so I tried to add it but still problems. Can anyone help with instructions about how to build the IVE plugin for iOS? One more note/question: in osgPlugins.h I see lots of instructions like the following Code: USE_DOTOSGWRAPPER(AlphaFunc) ... as far as I understand they are required for the static linkage of the 'OSG' plugin, right? If I want to use the 'IVE' plugin, am I supposed to add as many entries as the .cpp files that are used by the IVE plugin? Actually I also tried to add Code: USE_DOTOSGWRAPPER(Texture2DArray) , but without success. Thanks. Alessandro ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36007#36007 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org