Hi Alessandro,

Am 28.01.11 18:31, schrieb Alessandro Terenzi:

> but I was still getting linking errors. The linker complied because it could
> not find both the Cocoa and OpenGL frameworks (note: I wrote OpenGL not
> OpenGLES, even though I checked only the GLES1 option in CMake). So I tried
> to remove them from the Other Linker Flags, but I was getting other errors
> because of references not found by imageio (but in CMake it was set
> quicktime not imageio), so I also removed imageio from the linker's flags.

Quicktime is not supported for IOS, please use only imageio. It's a
known problem, that the xcode-project built by cmake for the
SimplevieweriPhone-example is not working right out of the box.

You'll have to add the CoreGraphics-framework for the imageio-plugin.

> After all the above steps, I managed to build the application, but it
> crashes while it is starting, in the console I get:
> 
>    Program received signal:  “EXC_BAD_ACCESS”.
> 
> warning: Could not open fork matching current architecture for OSO archive
> "/Users/alex/Desktop/Build/3rdParty-iOS/lib/libFreeType_iphone_universal.a"
> 
> warning: Could not open OSO file
> /Users/alex/Desktop/Build/3rdParty-iOS/lib/libFreeType_iphone_universal.a(ftinit.o)
> to scan for pubtypes for objfile
> /Users/alex/Desktop/Build/OpenSceneGraph-2.9.11-build-iOS/bin/osgViewerIPhone.app/osgViewerIPhone
> ...(and many copies of this last warning)...

Sorry, can't comment that much about the freetype-issue. Try the
simpleviewer-app without the freetype-plugin and -lib as a first step.

> The last thing I tried was to start from scratch but set CMake to use
> imageio and not quicktime but same runtime error (this solved some linking
> problems described above, but of course not the runtime crash).
> 
> Am I suppose to use another version of freetype?

AFAIK no, it's a universal-lib (i386 + arm) and had worked in the past.

cheers,

Stephan
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