I tried again with the latest OSG source from svn but I still have problems. I followed the instructions in the README.txt and also:
1) removed "-mmacosx-version-min=10.5" from CMAKE_CXX_FLAGS 2) tried with either OSG_GLES1_AVAILABLE or OSG_GLES2_AVAILABLE 3) tried with either OSG_GL_DISPLAYLISTS_AVAILABLE on or off 4) tried to set the base SDK as the 4.1 5) set to use armv6;armv7 architectures because I want to build for the device but: a) after configuring, CMAKE complains with the OPENGLES_LIBRARY_NOTFOUND message b) after generating the project, I still see that the base SDK is 3.2 (so I manually change it to 4.1) c) if I build in Xcode, everything is fine with OpenThreads, but as soon as I build osg, I get lots of errors regarding OpenGL d) moreover, beyond osgversion and present3D, no other applications' targets are in the project What am I missing? Thanks. Alessandro On Thu, Jan 27, 2011 at 12:16 PM, Alessandro Terenzi <a.tere...@gmail.com>wrote: > Thank you Stephan, > > One question: why are you donÄt use the xcode-projects build by cmake >> for IOS? Did you have any problems? >> > > > Yes, I made a quick try with it, but the project that has been generated > seems to miss the viewer targeted for iOS, maybe I missed some settings in > CMake? > > Anyway, I'm just going to start from scratch and let you know (by the way, > I'm referring to the instructions contained at the end of the README.txt > file in the OSG's sources directory, I mean the notes by Thomas Hoghart, are > them up to date?). > > Thanks. > Alessandro >
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org