It was not sarcastic, I really thought it is a common case (looks like at least there is a special class: OverlayNode, which tries to address similar functionality ;) ).
I will try to discover, what is osgSim::OverlayNode all about. But here we again face the documentation problem. The only real documentation is the source code, what is the best example to start with? The grep has found OverlayNode in osganimate.cpp, osgfadetext.cpp, osgsimulation.cpp and osgspheresegment.cpp. I am not the best candidate to documenting the osg -- I know far too less about it, and have myself far too many questions. But just in case: which way can the comments be contributed to the project? Thank you! Cheers, Alexej ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47716#47716 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org