Hi, Hi
I've some problem integrating my shaders with osgShadow shaders. I've read some posts about the integration but for now I've no luck. I'm using StandardShadownMap shaders (frag and vert) and LightPerpective techinques. First, I've tried to copy the StandardShadowMap vert and frag shaders in my shader (vert and frag) which I add (with a Program) to all objects stateset in my shadowedScene tree. I've tried to use the StandardShadownMap shaders only (no other code in my own shaders) but the result is all-black objects. Someone can explain some trick to use the StandardShadowMap shaders in a non-fixed pipeline? Many Thanks. Best regards. Thank you! Cheers, Dario ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48980#48980 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org