In effect, I want to customs the shaders with bump and specular glsl code (this code works but override the shadow, obviously...), but I need to work with shadow first and then I will try to integrate the shaders....
Wojtek wrote: > Welp... The standard procedure is to set the shaders in the ShadowTechnique > with SetMainVertexShader/ SetMainFragmentShader / SetShadowVertexShader / > SetShadowFragmentShader methods... > From your initial post I assumed that approch you took is different as its > only a begining step, before further customization of shaders. So aplying the > shaders and program for all the objects in scene did not ring the bell for > me. If that was wrong impression, and you do not plan on further tweaking the > shaders, you better stick to standard procedure... > > WL > > 2012/7/25 Dario Minieri < ()> > > > Hi, > > > > ...but, my question is: is correct the whole "procedure"? In practice, we > > reassign the program shaders to all objects and osgShadow traversal will > > compute the uniforms to pass to the shaders via staset....this look correct > > to me, but there must be another way to make it work... > > > > Thank you! > > > > Cheers, > > Dario > > > > ------------------ > > Read this topic online here: > > > > http://forum.openscenegraph.org/viewtopic.php?p=49042#49042 > > (http://forum.openscenegraph.org/viewtopic.php?p=49042#49042) > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > () > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) > > > > > > > > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49065#49065 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org