Hi Dario,

I am not sure I understood what you have done exactly from your post. So
its hard to say what may be wrong. Perhaps you can post a relevant piece of
the code you wrote and then we will be able to point out what goes wrong...

Cheers,
Wojtek

2012/7/22 Dario Minieri <para...@cheapnet.it>

> Hi,
>
> Hi
>
> I've some problem integrating my shaders with osgShadow shaders. I've read
> some posts about the integration but for now I've no luck. I'm using
> StandardShadownMap shaders (frag and vert) and LightPerpective techinques.
> First, I've tried to copy the StandardShadowMap vert and frag shaders in my
> shader (vert and frag) which I add (with a Program) to all objects stateset
> in my shadowedScene tree. I've tried to use the StandardShadownMap shaders
> only (no other code in my own shaders) but the result is all-black objects.
> Someone can explain some trick to use the StandardShadowMap shaders in a
> non-fixed pipeline?
>
> Many Thanks.
>
> Best regards.
>
> Thank you!
>
> Cheers,
> Dario
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=48980#48980
>
>
>
>
>
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