Hi Dario, I am not sure I understood what you have done exactly from your post. So its hard to say what may be wrong. Perhaps you can post a relevant piece of the code you wrote and then we will be able to point out what goes wrong...
Cheers, Wojtek 2012/7/22 Dario Minieri <para...@cheapnet.it> > Hi, > > Hi > > I've some problem integrating my shaders with osgShadow shaders. I've read > some posts about the integration but for now I've no luck. I'm using > StandardShadownMap shaders (frag and vert) and LightPerpective techinques. > First, I've tried to copy the StandardShadowMap vert and frag shaders in my > shader (vert and frag) which I add (with a Program) to all objects stateset > in my shadowedScene tree. I've tried to use the StandardShadownMap shaders > only (no other code in my own shaders) but the result is all-black objects. > Someone can explain some trick to use the StandardShadowMap shaders in a > non-fixed pipeline? > > Many Thanks. > > Best regards. > > Thank you! > > Cheers, > Dario > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=48980#48980 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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