Hi Robert, > It's likely to be a driver bug, or perhaps a sensitivity in the driver > to the GLSL shaders that are used - sometimes some drivers can be more > picky than others.
We also thought about this possibility. Is it possible to obtain debug information about the way the card processes the shaders? > I previously worked with an ATI card under Linux > with osgVolume and didn't have problems so perhaps there has been a > regression on the driver front. > > To investigate further you'll need to see if there are any OpenGL > errors reported - have a look on the console to see if the OSG has > picked up on any OpenGL errors. Unfortunately, there aren't any errors. Is there anything else we can do to debug this? We will first check with a modified OSG_NOTIFY_LEVEL, but what could we do if the drivers turn out to be defective? Kind regards, Bastian _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org