Hello all,

I have an osg project that uses shaders to write float32 values representing 
temperatures to my framebuffer texture.  I would like insert a CUDA or OpenCL 
kernel to take those temperature values in the framebuffer and reinterpret them 
as colors based on various sensor effects.

My current understanding is that I may be able to accomplish this in 3 ways:
1.  osgPPU
2.  osgCompute/osgCUDA
3.  write something myself from scratch somehow...

I have spent a day or so reading through the documentation and forums for both 
osgPPU and osgCompute but I'm wondering if anybody might have suggestions for 
my particular use case so I optimize my research time.  As always my many 
thanks.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51774#51774





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