Hello all, I have an osg project that uses shaders to write float32 values representing temperatures to my framebuffer texture. I would like insert a CUDA or OpenCL kernel to take those temperature values in the framebuffer and reinterpret them as colors based on various sensor effects.
My current understanding is that I may be able to accomplish this in 3 ways: 1. osgPPU 2. osgCompute/osgCUDA 3. write something myself from scratch somehow... I have spent a day or so reading through the documentation and forums for both osgPPU and osgCompute but I'm wondering if anybody might have suggestions for my particular use case so I optimize my research time. As always my many thanks. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51774#51774 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org