On 01/04/2013 09:33 AM, Ethan Fahy wrote:
Hello all,
I have an osg project that uses shaders to write float32 values representing
temperatures to my framebuffer texture. I would like insert a CUDA or OpenCL
kernel to take those temperature values in the framebuffer and reinterpret them
as colors based on various sensor effects.
My current understanding is that I may be able to accomplish this in 3 ways:
1. osgPPU
2. osgCompute/osgCUDA
3. write something myself from scratch somehow...
Wang Rui is (I believe) in a Chinese time zone, but he may chime in here
later today.
He is working on osgFX::EffectsCompositor, which I personally found
incredibly well-written and easy-to-use.
Check out his code here:
https://github.com/xarray/osgRecipes
I have spent a day or so reading through the documentation and forums for both
osgPPU and osgCompute but I'm wondering if anybody might have suggestions for
my particular use case so I optimize my research time. As always my many
thanks.
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51774#51774
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