Nice work. I'm going to try it out soon, and hopefully I can add it to our build system shortly.
On Fri, Jan 18, 2013 at 11:00 AM, Jordi Torres <jtorresfa...@gmail.com>wrote: > Hi Daniel, > > Great job! You may want to add your project to the community projects[1] > section in the new web or/and post a new to the community news > section[2]... :) > > Cheers. > > [1]http://www.openscenegraph.com/index.php/community/projects > [2]http://www.openscenegraph.com/index.php/community/news > > > > > 2013/1/18 Christian Buchner <christian.buch...@gmail.com> > >> >> This nodekit is a godsend! And the license seems pretty permissive, too. >> >> Christian >> >> >> 2013/1/18 Limberger, Daniel <daniel.limber...@hpi.uni-potsdam.de> >> >>> ** ** >>> >>> ** ** >>> >>> *From:* Limberger, Daniel >>> *Sent:* 18 January 2013 15:50 >>> *To:* Engel, Juri >>> *Subject:* Integration of a NodeKit for Sky Rendering into OSG**** >>> >>> ** ** >>> >>> Hi,**** >>> >>> ** ** >>> >>> I would like to present you my open source library osgHimmel that allows >>> simple noninvasive rendering of background imagery (i.e., skies) within >>> OSG. It currently is an OSG extending lib, that features two different >>> techniques for sky rendering (or in traditional terms, skybox rendering): >>> texture based (traditional) and computational (astrophysical).**** >>> >>> ** ** >>> >>> The first approach handles rendering of skies via common texture mapping >>> techniques, extended by time based transitions, rotation around the zenith, >>> horizon blending as well as an (experimental) faked sun.**** >>> >>> ** ** >>> >>> The second approach, renders astrophysical based skies with good results >>> not only but especially at nightly scenes: correct star positions, >>> atmosphere approximation, moon rendering including lunar eclipses and more. >>> **** >>> >>> ** ** >>> >>> Further Contributions to OSG:**** >>> >>> **- **A useful, minimal astronomy library.**** >>> >>> **- **Good resources for both, texture based and physical >>> based, approaches.**** >>> >>> **- **Solutions for common OSG issues, e.g., placing skies in >>> arbitrary node structures, texture ping-ponging for post/pre processing, >>> environment map rendering for reflection/illumination.**** >>> >>> **- **Starting point for cloud rendering. The current >>> implementation is not very efficient though (TODO..)**** >>> >>> **- **Introduces no third parties, purely based on OSG (and >>> optionally Qt for the editor)!**** >>> >>> ** ** >>> >>> For now, osgHimmel is mainly used internally at the Computer Graphics >>> Systems group at the HPI (hpi3d.de), and the first integration into a >>> commercial product is already in progress. We have two research projects, >>> trying to extend the library by HDR, temporal-glare, Glare, simple as well >>> as image based illumination.**** >>> >>> ** ** >>> >>> I would like to suggest an integration of osgHimmel into OSG, since a >>> larger user base would convince me to keep osgHimmel alive and spent >>> further development time on the library. **** >>> >>> What requirements must be met and what further steps have to be taken to >>> make this integration possible (we can rename the lib to osgSky if this is >>> a problem ;) )?**** >>> >>> Or is it better practice for such library to stay independent, without a >>> direct OSG integration?**** >>> >>> ** ** >>> >>> I’m strongly interested in any ideas and concerns of this community >>> concerning osgHimmel.**** >>> >>> ** ** >>> >>> ** ** >>> >>> All resources (including videos, demos, poster, my master’s thesis, and >>> a recent vmv2012 paper) are available at:**** >>> >>> http://osghimmel.googlecode.com**** >>> >>> ** ** >>> >>> recent poster with some images: >>> https://osghimmel.googlecode.com/files/Daniel_Limberger_Poster.pdf**** >>> >>> ** ** >>> >>> Thanks a lot! And also thanks to this mailing list, which was of great >>> help during development of osghimmel.**** >>> >>> _______________________________________________ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > -- > Jordi > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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