Nice work. I'm going to try it out soon, and hopefully I can add it to our
build system shortly.


On Fri, Jan 18, 2013 at 11:00 AM, Jordi Torres <jtorresfa...@gmail.com>wrote:

> Hi Daniel,
>
> Great job! You may want to add your project to the community projects[1]
> section in the new web or/and post a new to the community news
> section[2]... :)
>
> Cheers.
>
> [1]http://www.openscenegraph.com/index.php/community/projects
> [2]http://www.openscenegraph.com/index.php/community/news
>
>
>
>
> 2013/1/18 Christian Buchner <christian.buch...@gmail.com>
>
>>
>> This nodekit is a godsend! And the license seems pretty permissive, too.
>>
>> Christian
>>
>>
>> 2013/1/18 Limberger, Daniel <daniel.limber...@hpi.uni-potsdam.de>
>>
>>> ** **
>>>
>>> ** **
>>>
>>> *From:* Limberger, Daniel
>>> *Sent:* 18 January 2013 15:50
>>> *To:* Engel, Juri
>>> *Subject:* Integration of a NodeKit for Sky Rendering into OSG****
>>>
>>> ** **
>>>
>>> Hi,****
>>>
>>> ** **
>>>
>>> I would like to present you my open source library osgHimmel that allows
>>> simple noninvasive rendering of background imagery (i.e., skies) within
>>> OSG. It currently is an OSG extending lib, that features two different
>>> techniques for sky rendering (or in traditional terms, skybox rendering):
>>> texture based (traditional) and computational (astrophysical).****
>>>
>>> ** **
>>>
>>> The first approach handles rendering of skies via common texture mapping
>>> techniques, extended by time based transitions, rotation around the zenith,
>>> horizon blending as well as an (experimental) faked sun.****
>>>
>>> ** **
>>>
>>> The second approach, renders astrophysical based skies with good results
>>> not only but especially at nightly scenes: correct star positions,
>>> atmosphere approximation, moon rendering including lunar eclipses and more.
>>> ****
>>>
>>> ** **
>>>
>>> Further Contributions to OSG:****
>>>
>>> **-          **A useful, minimal astronomy library.****
>>>
>>> **-          **Good resources for both, texture based and physical
>>> based, approaches.****
>>>
>>> **-          **Solutions for common OSG issues, e.g., placing skies in
>>> arbitrary node structures, texture ping-ponging for post/pre processing,
>>> environment map rendering for reflection/illumination.****
>>>
>>> **-          **Starting point for cloud rendering. The current
>>> implementation is not very efficient though (TODO..)****
>>>
>>> **-          **Introduces no third parties, purely based on OSG (and
>>> optionally Qt for the editor)!****
>>>
>>> ** **
>>>
>>> For now, osgHimmel is mainly used internally at the Computer Graphics
>>> Systems group at the HPI (hpi3d.de), and the first integration into a
>>> commercial product is already in progress. We have two research projects,
>>> trying to extend the library by HDR, temporal-glare, Glare, simple as well
>>> as image based illumination.****
>>>
>>> ** **
>>>
>>> I would like to suggest an integration of osgHimmel into OSG, since a
>>> larger user base would convince me to keep osgHimmel alive and spent
>>> further development time on the library. ****
>>>
>>> What requirements must be met and what further steps have to be taken to
>>> make this integration possible (we can rename the lib to osgSky if this is
>>> a problem ;) )?****
>>>
>>> Or is it better practice for such library to stay independent, without a
>>> direct OSG integration?****
>>>
>>> ** **
>>>
>>> I’m strongly interested in any ideas and concerns of this community
>>> concerning osgHimmel.****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> All resources (including videos, demos, poster, my master’s thesis, and
>>> a recent vmv2012 paper) are available at:****
>>>
>>> http://osghimmel.googlecode.com****
>>>
>>> ** **
>>>
>>> recent poster with some images:
>>> https://osghimmel.googlecode.com/files/Daniel_Limberger_Poster.pdf****
>>>
>>> ** **
>>>
>>> Thanks a lot! And also thanks to this mailing list, which was of great
>>> help during development of osghimmel.****
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> osg-users@lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>
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>>
>>
>
>
> --
> Jordi
>
>
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>
>


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