The mistery is solved. On Nvidia cards, a maximum of 4 Multitexture Units are allowed. you can simply query this value by calling
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &iUnits); So it looks like using TexGen is therefore limited to the lowest 4 Textureunits, which is not very logical. Actually if 4 units are allowed, they should be able to come from any of the available texture units... Cheers, Daniel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57675#57675 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org