The mistery is solved. On Nvidia cards, a maximum of 4 Multitexture Units are 
allowed. you can simply query this value by calling 

glGetIntegerv(GL_MAX_TEXTURE_UNITS, &iUnits);

So it looks like using TexGen is therefore limited to the lowest 4 
Textureunits, which is not very logical. Actually if 4 units are allowed, they 
should be able to come from any of the available texture units...

Cheers,
Daniel

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=57675#57675





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