Hi Daniel,

On 16 December 2013 09:50, Daniel Schmid <daniel.sch...@swiss-simtec.ch>wrote:

> Interesting. So could this be a bug in osg?
>

The fact that driver is reporting crappy values?  No this isn't an OSG bug,
it's an driver peculiarity/bug.

There was a workaround checked into src/osg/State.cpp that when setting the
checks GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS for GL version >=2.0 and
GL_MAX_TEXTURE_UNITS  on GL versions less than 2.0.  Perhaps you are using
an older OSG version that doesn't have this workaround.

Robert.
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