Hi Daniel,
On 16 December 2013 09:50, Daniel Schmid <daniel.sch...@swiss-simtec.ch>wrote: > Interesting. So could this be a bug in osg? > The fact that driver is reporting crappy values? No this isn't an OSG bug, it's an driver peculiarity/bug. There was a workaround checked into src/osg/State.cpp that when setting the checks GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS for GL version >=2.0 and GL_MAX_TEXTURE_UNITS on GL versions less than 2.0. Perhaps you are using an older OSG version that doesn't have this workaround. Robert.
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