Hi Daniel, I doubt your test methodology is correct. For recent years I've beeen often using TexGen on stage 6 and 7. On many GeForces and some Radeons and even Intel HD 3000. I think TexGen used at 0-7 is very common and thus your observation must be wrong... Perhaps you read the Microsoft default ICD caps instead of NVidias ? I must however say that I have not checked most recent drivers though. I am still on 314.22. So maybe you right... but only if thats something what got broken in drivers. But I can asssure you that generally throughout recent years (5 yrs or more) TexGen was okay on stages 0..7.
Cheers, Wojtek 2013/12/16 Daniel Schmid <daniel.sch...@swiss-simtec.ch> > The mistery is solved. On Nvidia cards, a maximum of 4 Multitexture Units > are allowed. you can simply query this value by calling > > glGetIntegerv(GL_MAX_TEXTURE_UNITS, &iUnits); > > So it looks like using TexGen is therefore limited to the lowest 4 > Textureunits, which is not very logical. Actually if 4 units are allowed, > they should be able to come from any of the available texture units... > > Cheers, > Daniel > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=57675#57675 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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