I checked the source of the SilverLining SDK, and I don't think it will be 
useful for what I search to achieve. After more research, I think that what 
make that no solution is good for what I'm looking to achieve is that every 
solutions use a single camera with a limited field of view to create shadows. 
Places where my shadows disapear are places that are outside camera's FOV. 
That's why I've tried to do my own shadow map in the first place, with a cube 
map. Because this problem can disapear with the use of a cube map. But, deep 
down, I'm sure that people making OSG thought of that problem and that I'm 
loosing time for nothing.

Thank you for the time you use trying to help me, anyway.

Cheers,
Mickael

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59335#59335





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