I checked the source of the SilverLining SDK, and I don't think it will be useful for what I search to achieve. After more research, I think that what make that no solution is good for what I'm looking to achieve is that every solutions use a single camera with a limited field of view to create shadows. Places where my shadows disapear are places that are outside camera's FOV. That's why I've tried to do my own shadow map in the first place, with a cube map. Because this problem can disapear with the use of a cube map. But, deep down, I'm sure that people making OSG thought of that problem and that I'm loosing time for nothing.
Thank you for the time you use trying to help me, anyway. Cheers, Mickael ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59335#59335 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org