Hi,
I have been seeing these errors for a while when building OSG using an
old android NDK. I don't use it but just tried to build OSG using a
new Toolchain file provided a few months ago. I discarded it thinking
it was due to me using an old NDK, but if anyone is interested i post
nightly builds once in a while to:
http://cdash.openscenegraph.org

cheers
Mattias

On Fri, Jan 23, 2015 at 9:25 AM, Alexpux <alex...@gmail.com> wrote:
>
> 23 янв. 2015 г., в 10:59, Robert Osfield <robert.osfi...@gmail.com>
> написал(а):
>
> Hi Alexey,
>
> On 22 January 2015 at 21:02, Alexey Pavlov <alex...@gmail.com> wrote:
>>
>> All defines are present in glext.h for mingw-w64. Wonder why  they not
>> defined. See:
>>
>>
>> https://github.com/Alexpux/mingw-w64/blob/master/mingw-w64-headers/include/GL/glext.h
>>
>
>
> Perhaps CMake is using the Windows gl.h rather than the mingw one.  Have a
> look to see what CMake has selected for the path to the OpenGL headers - the
> variable is OPENGL_INCLUDE_DIR:PATH.
>
> Here:
> https://github.com/Alexpux/mingw-w64/tree/master/mingw-w64-headers/include/GL
> You can see that «gl.h» is also present. So maybe need include not only this
> header?
>
> Alexey.
>
> Robert.
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