Hi Anders, To get down latency for the osg viewer to run single threaded - this will reduce the latency by a frame. Another thing you could do is use svn/trunk version of the OSG as this add a sync option that uses swap buffer sync that ensures the main loop doesn't get too far ahead of the swap buffers on the graphics card.
Robert. On 8 February 2015 at 10:17, Anders Backman <ande...@cs.umu.se> wrote: > It's a Dk2. Windows osg 3.2 64 bit. > Oculus sdk 0.4.4 > > I believe it is generally working. I get tracking, stereo just fine. The > difference is in picture stability. The sample apps from oculus are dead > stable, with very little latency. The osg oculus viewer with a very tiny > model on the other hand demonstrate a clear lag. Might all be lag, or some > additional artifact hard to tell. > It is certainly not model complexity. > > Might be some new extrapolation feature not enabled... > > /Anders > > On Sunday, February 8, 2015, Jan Ciger <jan.ci...@gmail.com> wrote: > >> -----BEGIN PGP SIGNED MESSAGE----- >> Hash: SHA1 >> >> Hello Anders, >> >> I haven't touched this in a long while, but perhaps I could help you. >> >> Which Rift and SDK version are you using? I am not sure the DK2 is >> actually supported. I think Bjorn did some work on it later, but no >> idea about the state of the code. >> >> Could you time where is it spending most of the time? I suspect it is >> going to be either the tracking or there is something wrong with the >> shaders - are there any messages being printed out? Does it actually >> display a meaningful scene, apart from the jumping? >> >> If you are using a modern/recent SDK which has the binary runtime, you >> may want to try to turn off your firewall - the runtime is talking to >> the libOVR using a network socket and perhaps it is interfering. >> >> J. >> -----BEGIN PGP SIGNATURE----- >> Version: GnuPG v1 >> >> iD8DBQFU1zDcn11XseNj94gRAgoXAKC0mT76ZpWKi2Hyz3vhs5X0+7OnVACfYVXb >> hRlrM2dfcEcySzEAe47Nch0= >> =Zsrq >> -----END PGP SIGNATURE----- >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > -- > __________________________________________ > Anders Backman, HPC2N > 90187 Umeå University, Sweden > and...@cs.umu.se http://www.hpc2n.umu.se > Cell: +46-70-392 64 67 > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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